This course investigated the increasingly important role that concepts from the emerging field of artificial life are playing in image synthesis, modeling, animation, multimedia, and virtual reality. Attendees were introduced to techniques for modeling and animating objects that are alive. They also explored techniques based on phenomena fundamental to biological organisms, such as evolution, growth, behavior, and biomechanics.
Prerequisites
A basic knowledge of geometric and physics-based modeling for animation and virtual reality. A general awareness of fundamental concepts such as Darwinian evolution, perception, behavior, and reinforcement learning.
Topics Covered
Modeling and animation of plants, animals, and humans; behavioral animation; communication and interaction with synthetic characters in virtual worlds; and artificial evolution for graphics and animation.
Organizer
Demetri Terzopoulos
University of Toronto/Intel Corporation
Lecturers
Bruce Blumberg
Massachusetts Institute of Technology
Przemyslaw Prusinkiewicz
University of Calgary
Craig Reynolds
DreamWorks SKG
Karl Sims
Genetic Arts
Demetri Terzopoulos
University of Toronto/Intel Corporation
Daniel Thalmann
Swiss Federal Institute of Technology