Conference Main
Course 19
CAL
Beyond Bottlenecks and Roadblocks: Internetworked 3D Computer Graphics

Course Notes

An overview of network infrastructure issues relating to interactive 3D graphics. Relevant networking capabilities were demonstrated in real time. Topics included: how Multicast Backbone (Mbone) functions support real-time video and audio; collaborative work tools that functionally incorporate computer graphics across the Internet; and the relationship of OpenGL, VRML, Java, and HTML to Internet, streaming, and distributed interactive simulation protocols. This knowledge helps 3D graphics developers and users in building and integrating interactive applications that use the Internet effectively.

Prerequisites
Experience with graphics at the level of Introduction to Computer Graphics (Course 12) and general knowledge of how to apply 3D graphics to Web-page design.

Topics Covered
Introductory material relating to networking issues for computer graphics professionals. Internetworked 3D computer graphics case studies were presented in real time.

Organizer
Theresa Marie Rhyne
Lockheed Martin/U.S. EPA Visualization Center

Lecturers
Bob Barton
Fraunhofer Center for Research in Computer Graphics

Don Brutzman
Naval Postgraduate School

Mike Macedonia
USA Simulation, Training, and Instrumentation Command

Theresa Marie Rhyne
Lockheed Martin/U.S. EPA Visualization Center

Main Comments and questions