Conference Main
Course 17
CAL
Advanced Graphics Programming Techniques Using OpenGL

Practical solutions to domain-specific graphics application problems, emphasizing techniques for interactive graphics running on mainstream graphics hardware. Topics were drawn from the major graphics application areas, including CAD, visual simulation/gaming, image processing, scientific visualization, and special effects. Attendees strengthened their understanding of the theory of core computer graphics concepts and the techniques that increase image realism, create special effects, and solve domain-specific rendering problems. They also learned how to identify and evaluate multiple approaches to solving rendering problems, analyzed code examples that generate high-quality graphics images, and gained greater insight into the capabilities of OpenGL.

Prerequisites
Some OpenGL programming experience and good working knowledge of computer graphics concepts, particularly lighting and texture mapping. Background in graphics applications that use advanced rendering techniques, image processing, or volume rendering desirable.

Topics Covered
How to apply theoretical knowledge and programming skills to solve domain-specific computer graphics problems.

Organizer
Tom McReynolds
Silicon Graphics, Inc.

Lecturers
David Blythe
Brad Grantham
Tom McReynolds

Silicon Graphics, Inc.

Scott Nelson
Sun Microsystems, Inc.

Main Comments and questions