How to use implicit surfaces to model hands, blend bark, blow smoke, comb fur, trim shrubs and paint dogs. This course covered advanced topics in polygonization, particle systems, constraints, texture mapping, geometric texturing, solid texturing, volumetric modeling, L-systems, procedural modeling, and surface topology.
Prerequisites
Familiarity with standard computer graphics modeling and rendering techniques. Prior understanding of the blobby/soft/metaball model, particle systems, penalty method constraints, and procedural texturing techniques is helpful.
Topics Covered
Polygonization of implicit surfaces, particle system modeling and implicit functions, texturing, topology, and grammar-based and volume modeling with procedural techniques and implicit functions.
Organizers
David Ebert
University of Maryland Baltimore County
John Hart
Washington State University
Lecturers
Jules Bloomenthal
Unchained Geometry
David S. Ebert
University of Maryland Baltimore County
Kurt Fleischer
Pixar
John Hart
Washington State University
Paul Heckbert
Carnegie Mellon University
Hans Køhling Pedersen
Massachusetts Institute of Technology
Przemyslaw Prusinkiewicz
University of Calgary