For Immediate Release
For further information: | ||
| Beginning 5 May 1997, SIGGRAPH 97 will offer at least four online Panels for pre-conference discussion on the SIGGRAPH 97 Web site (http://www.siggraph.org/s97/): Online Panel highlights:
Panelists describe the technologies underlying avatars, design tools for approaches to building avatars and the worlds they lie in, and the psychological relationship between users and their avatars. The discussion features live interaction with multi-user avatar worlds.
"What's up, what's next, and why?" This is a rare opportunity to join the leading developers in defining and understanding the issues and effects of music and audio on the Internet. Following presentations from several Net audio pioneers, the session evolves into an active discussion between the panelists and the audience.
The panel focuses on the application and value of the many forms of motion-capture technology in CG character animation: full-body motion capture systems, digital and stop-motion armatures, and other real-time physical input media.
With access to high-end 3D animation technology and development tools for creating interactive and simulation products, medical illustrators can create a greater variety of visual solutions than they can with traditional art media. This roundtable discussion promotes critique and evaluation of how computer graphics has made a difference in presenting visual information. For general SIGGRAPH 97 information, including registration details, visit SIGGRAPH 97 online at: Or phone: +1.312.321.6830 |
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