SIGGRAPH 97's technical program was organized in five tracks:
Virtual Reality
Creation of an immersive interaction with virtual environments.
Big Data
Construction, manipulation, management, and display of extremely complex
graphical databases.
Animation & Special Effects
Producing and using computer graphics techniques for animation, special effects,
and other entertainment applications.
Art & Design
New technologies and techniques for art and design, and examples of artistic
expression using computer graphics.
API
Descriptions and comparisons of graphics programming standards.
"Tracks are common threads that pass through more than one part of the
technical program. The new, simplified fee structure introduced at SIGGRAPH 97
provides broader access to all parts of the technical program and makes
participation in the technical program tracks an option open to all Full
Conference registrants."
G. Scott Owen
SIGGRAPH 97 Chair