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SIGGRAPH 97 offered 23 full-day Courses and 12 half-day Courses. The Course
lectures, demonstrations, and seminars covered the complete range of computer
graphics and interactive techniques from fundamentals to emerging research.
Courses discussed a full array of topics such as: theory, programming,
design, commercialization, and tomorrow's applications.
"Computer graphics has spread over many media, bringing about a
diversity that the SIGGRAPH 97 Courses have tried to embrace," said
Barbara Helfer, SIGGRAPH 97 Courses chair. "Courses range from
scientists and animators addressing issues dealing with massive
datasets to designing and implementing interfaces for the Web. To make
the SIGGRAPH 97 experience even more beneficial, attendees can find
tracks of similar topics across the Technical Program."
Course Highlights
Introduction to Computer Graphics
Organizer
Mike Bailey
University of California at San Diego/San Diego Supercomputer Center
Lecturers
Mike Bailey
University of California at San Diego/San Diego Supercomputer Center
Andrew Glassner
Microsoft Research
Olin Lathrop
Cognivision, Inc.
Patricia Wenner
Bucknell University
This course covered the fundamental issues in computer graphics including
modeling, transformations, rendering, animation, and the use of graphics in
various applications -- all designed in an easily understood format to ease
first-time attendees into the SIGGRAPH conference experience.
Motion Capture in Practice
Organizer
Scott Dyer
Windlight Studios
Lecturers
Scott Dyer
Windlight Studios
Eric Flaherty
Windlight Studios
Veronique Benquey
Medialab
A close examination of the practical, daily animation production aspects of motion
capture, this half-day course explained the production process from
both a technical and management prospective.
Multiresolution Surface Modeling
Organizer
Paul Heckbert
Carnegie Mellon University
Lecturers
Paul Heckbert
Carnegie Mellon University
Hugues Hoppe
Microsoft Research
Jarek Rossignac
Georgia Institute of Technology
Will Schroeder
General Electric Corp. R&D Center
Mark Saucy
InnovMetric Software Inc.
Amitabh Varshney
State University of New York at Stony Brook
This course summarized the best current techniques for simplifying complex
polygonal surface models to accelerate rendering. Discussion included
construction of multiresolution models describing 3D shapes at multiple
levels of detail and applications in CAD, Web publishing, cartography,
computer vision, and virtual reality.
Principles of Visual Perception and Its Applications in Computer Graphics
Organizers
Victoria L. Interrante
Institute for Computer Applications in Science and Engineering
Penny Rheingans
University of Mississippi
James A. Ferwerda
Cornell University
Lecturers
Tomas Filsinger
Independent Graphic Artist
Victoria L. Interrante
Institute for Computer Applications in Science and Engineering
Penny Rheingans
University of Mississippi
James A. Ferwerda
Cornell University
Rich Gossweiler
Silicon Graphics, Inc.
This introductory course studied virtual perception and its applications in
computer graphics. It presented fundamental findings from a visual
psychophysics survey on how we perceive light, color, pattern, motion,
texture, shape, and depth. These experimental results were presented in the
context of how they can be used in real applications in computer graphics
including: realistic image synthesis, scientific and information
visualization, virtual environments, and graphic design.
Designing Real-Time Graphics for Entertainment
Organizer
Michael Jones
Silicon Graphics, Inc.
Lecturers
John Carmack
ID Software
Mike Goslin
Walt Disney LBE
Michael Jones
Silicon Graphics, Inc.
Shiguru Miyamoto
Nintendo
Tim VanHook
Silicon Graphics, Inc.
New arcade games, videogame consoles, personal computer games, and theme
park virtual reality attractions are the most widely experienced
applications of real-time computer graphics. This course offered detailed
insights from developers at the forefront of this area, covering topics of
hardware and software design, game design and programming, rendering tricks
and themed attraction development. Attendees learned the best-known practices
in contemporary entertainment application development.
Digital Color
Organizer
Charles Poynton
Poynton Vector Corporation
Lecturers
Michael Bourgoin
Adobe Systems, Inc.
Jan De Clippeleer
Agfa-Gevaert NV
Charles Poynton
Poynton Vector Corporation
Maureen Stone
Xerox PARC
Computers have been used to generate synthetic images since
the first SIGGRAPH conference and to generate color images for almost as long. But
only recently has it become practical to create and reproduce digital
images with predictable, accurate color, and only recently has it become
reasonably easy to move images from the SIGGRAPH world into video, film, and print. This course explained the science behind color reproduction image digitalization and image
reproduction in these media.

  
 
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