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Tracks

At SIGGRAPH 97, tracks provided common threads that passed through more than one part of the technical program. They did not define a taxonomy of technical content, nor did they encompass all elements of the technical program. Attendees interested in a particular computer graphics topic used SIGGRAPH 97's tracks to schedule their time in the technical sessions.

Virtual Reality Virtual Reality
Creation of and immersive interaction with virtual environments.
Big Data Big Data
Construction, manipulation, management, and display of extremely complex graphical databases.
Animation & Special Effects Animation & Special Effects
Producing and using computer gr aphics techniques for animation, special effects, and other entertainment applications.
Art & Design Art & Design
New technologies and techniques for art and design, and examp les of artistic expression using computer graphics.
API API
Descriptions and comparisons of graphics programming standards.

Virtual Reality Virtual Reality

C O U R S E S

6. Stereo Computer Graphics for Virtual Reality
15. Applied Virtual Reality
23. Artificial Life for Graphics, Animation, Multimedia, and Virtual Reality
29. Programming Virtual Worlds
30. Making Direct Manipulation Work in Virtual Reality
 
P A P E R S

 Virtual Reality and Design
 

E D U C A T O R S   P R O G R A M

 VR in K-12 Education
 Technology as Facilitator

P A N E L S

 Experiences with Virtual Reality Applications
 Narrative Environments: Virtual Reality as a Storytelling Medium
 Putting a Human Face on Cyberspace: Designing Avatars and the Virtual Worlds They Live In
 Interfacing Reality: Exploring Emerging Trends Between Humans and Machines
S K E T C H E S

 Moving: Agency for Virtual Spaces
 Virtual Environments
 3D UIs and VE
 

Big Data Big Data

C O U R S E S

4. Exploring Gigabyte Datasets in Real-Time: Algorithms, Data Managemen t, and Time-Critical Design
12. Interactive Walk-Through of Complex Environments
25. Multiresolution Surface Modeling
31. Principles of Volume Visualization
32. Advances in Volume Visualization
 
P A P E R S

 Visibility
 Surface Simplification
 

S K E T C H E S

 Visualization
 Level of Detail
 

Animation & Special Effects Animation & Special Effects

C O U R S E S

1. Motion Capture in Practice
13. Digital Color
16. Interactive Movies: Techniques, Technologies, and Contents
17. Virtual Humans: Behaviors and Physics, Acting, and Reacting
23. Artificial Life for Graphics, Animation, Multimedia, and Virtual Reality
27. Scanning and Recording of Motion Picture Film
34. Warping and Morphing of Graphical Objects
 
S K E T C H E S

 Simulation and Natural Phenomena
 Full Body Animation
 Visual Styles
 Dynamics and Character Motion
 Animation
 Mutts, Machines, and Molten Monsters: The Making Of ...
 Fur, Film, and Textures
 Tracking and Talking
 
P A N E L S

 Can We Get There From Here?: Current Challenges in Cloth Modeling, Design, and Animation
 Motion Capture and CG Character Animation
E D U C A T O R S   P R O G R A M

 Computer Science
 
P A P E R S

 Illumination
 Fur, Film, and Light
 Animation
 Texture and Reflection

Art & Design Art & Design

C O U R S E S

2. Creative Design for the World Wide Web
22. Mastering Visible Wisdom: Graphic Design for Usable GUIs of Productivity Tools, Multimedia, and the Web
33. Principles of Visual Perception and Its Applications in Computer Graphics
 
E D U C A T O R S   P R O G R A M

 The Visual Arts
 Where Computer Science and Art Meet
 Technology as Facilitator
 Web and Multimedia Design
 
P A N E L S

 Narrative Environments: Virtual Reality as a Storytelling Medium
 The Differences Between Here and There: What Graphic Design Brings to E-Space
 Community/Content/Interface: Creative Online Journalism
 Medical Illustration & Visualization: Why Do We Use CG and Does It Really Make a Difference in Creating Meaningful Images?
 Sounding Off on Audio: The Future of Internet Sound
S K E T C H E S

 Artist Session I -- Ongoings: The SIGGRAPH 97 Fine Arts Gallery
 Artist Session I -- Ongoings: The SIGGRAPH 97 Fine Arts Gallery
 Moving: Agency for Virtual Spaces
 Paper, Lines, and Letters
 Sitting: The Seat for Virtual Travel
 Saying: Words for Electronic Discourse
 Tooling: Implements for Creativity
 Art Applications
 Bending: Corn, Face, and Gender for Social Provocation
 Artistic Rendering
 
P A P E R S

 N on-Photorealistic Rendering
 

API API

C O U R S E S

3. Programming with OpenGL: An Introduction
5. Sound Bytes: VRML Authoring for Noisy Worlds
9. Introduction to VRML
11. Programming with OpenGL: Advanced Techniques
24. OpenGL and Window System Integration
28. Authoring Compelling and Efficient VRML 2.0 Worlds
35. Introduction to Java3D
 
E D U C A T O R S   P R O G R A M

 Computer Science
P A N E L S

 What 3D API for Java Should I Use and Why?