[Conference][Main]

Animation & Special Effects Simulation and Natural Phenomena

Chair: Holly Rushmeier

 Visual Simulation of Waterfalls and Other Water Phenomena

A set of relatively simple rules for use in modeling falling water, using a three-dimensional particle system. The rules have been applied to waterfalls, fountains, and rain.

Ashley T. Howes
A.R. Forrest
University of East Anglia
ah,forrest@sys.uea.ac.uk

 Volumetric Modeling with Implicit Functions: A Cloud is Born 

A new, flexible, natural, intuitive, volumetric modeling and animation technique that combines implicit functions with turbulence-based procedural techniques. A cloud is modeled to demonstrate its advantages.

David Ebert
University of Maryland Baltimore County
ebert@cs.umbc.edu
http://www.cs.umbc.edu/~ebert

 A Fast Algorithm for Illumination From Curved Reflectors

Indirect illumination of a surface from a curved mirror is computed by considering the reflector as another light source. The illumination values are computed using only fast scan-line techniques.

Gustavo A. Patow
LIFIA
dagush@sol.info.unlp.edu.ar

 A General Model for Simulation of Room Acoustics Based On Hierarchical Radiosity

A new method to compute the impulse response of a given virtual room based on hierarchical radiosity. Unlike previous work, this approach treats complex geometries and is listening-position-independent.

Nicolas Tsingos
Jean-Dominique Gascuel
iMAGIS-GRAVIR/IMAG
Nicolas.Tsingos@imag.fr
Jean-Dominique.Gascuel@imag.fr