Chair: Norm Badler
Visual Behavior Programming with Automatic Script Code Generation
A VRML2.0 content authoring tool with an intuitive visual behavior programming interface.
Shigeo Nakagawa
Hirofumi Ishida
NEC Corporation
naka@mmp.cl.nec.co.jp
ishida@mmp.cl.nec.co.jp
Making Them Behave
A logic representation to simplify specifying high-level behaviors for animated characters, including a character design workbench with examples of "merpeople" engaged in pursuit and evasion behaviors.
John Funge
Xiaoyuan Tu
University of Toronto
{funge|tu}@cs.toronto.edu
http://www.cs.toronto.edu/~funge
Learning Fast Neural Network Emulators for Physics-Based Models
Generation of physically realistic animation using trained neural networks that can emulate non-trivial physics-based models one or two orders of magnitude faster than conventional numerical simulation.
Radek Grzeszczuk
Demetri Terzopoulos
Geoffrey Hinton
University of Toronto
radek@vis.toronto.edu
Combining Active and Passive Simulations for Secondary Motion
Secondary motion generated by coupling active and passive simulations, and demonstrated with animations of jumping on a trampoline, vaulting onto a mat, and swinging while wearing a skirt.
Jessica K. Hodgins
James F. O'Brien
Victor B. Zordan
Georgia Institute of Technology
jkh@cc.gatech.edu