[Conference][Main]

Animation & Special Effects Animation

Chair: Norm Badler

 Visual Behavior Programming with Automatic Script Code Generation

A VRML2.0 content authoring tool with an intuitive visual behavior programming interface.

Shigeo Nakagawa
Hirofumi Ishida
NEC Corporation
naka@mmp.cl.nec.co.jp
ishida@mmp.cl.nec.co.jp

 Making Them Behave

A logic representation to simplify specifying high-level behaviors for animated characters, including a character design workbench with examples of "merpeople" engaged in pursuit and evasion behaviors.

John Funge
Xiaoyuan Tu
University of Toronto
{funge|tu}@cs.toronto.edu
http://www.cs.toronto.edu/~funge

 Learning Fast Neural Network Emulators for Physics-Based Models

Generation of physically realistic animation using trained neural networks that can emulate non-trivial physics-based models one or two orders of magnitude faster than conventional numerical simulation.

Radek Grzeszczuk
Demetri Terzopoulos
Geoffrey Hinton
University of Toronto
radek@vis.toronto.edu

 Combining Active and Passive Simulations for Secondary Motion

Secondary motion generated by coupling active and passive simulations, and demonstrated with animations of jumping on a trampoline, vaulting onto a mat, and swinging while wearing a skirt.

Jessica K. Hodgins
James F. O'Brien
Victor B. Zordan
Georgia Institute of Technology
jkh@cc.gatech.edu