Chair: Larry Gritz
Genetic Shaders: Interactive and Automatic Shader Generation
A system that generates procedural textures or shaders using genetic algorithm techniques. The system operates in both artist-directed or automatic texture matching modes.
Aladin Ibrahim
Donald House
Texas A&M University
aladin@viz.tamu.edu
house@viz.tamu.edu
Sampling Procedural Shaders Using Affine Arithmetic
By evaluating procedural shaders with affine arithmetic instead of normal floating-point arithmetic, it is possible to obtain tight, conservative error bounds for area samples of the shader.
Wolfgang Heidrich
Philipp Slusallek
Hans-Peter Seidel
University of Erlangen
heidrich@informatik.uni-erlangen.de
InvenTcl: Making Open Inventor Interpretive with Tcl/[incr Tcl]
An interpretive implementation of Open Inventor using Tcl/Tk that provides interpretive access to Open Inventor for object creation, object interaction, and animation.
Sidney Fels
Silvio Esser
Armin Bruderlin
Kenji Mase
ATR Media Integration & Communication
fels@mic.atr.co.jp
The Contour Spectrum
A new user interface component for scientific visualization: a signature consisting of a variety of scalar data and contour attributes, presented to the user as 1D/2D plots for static/time-varying data.
Chandrajit L. Bajaj
Valerio Pascucci
Daniel R. Schikore
Purdue University
{bajaj,pascucci,drs}@cs.purdue.edu