[Conference][Main]

Animation & Special Effects Full Body Animation

Chair: David Novak

 Performance Capture and Character Animation

Using performance capture techniques and cutting-edge computer graphics to bring the performance art of Michael Jackson and Andre Agassi into the realm of digital characters.

André Bustanoby
Digital Domain
apb@d2.com

 Motion Capture and Puppetry

It is possible to do a wider range of work with motion capture than is generally recognized, by using it more like puppetry and less like acting.

Emre Yilmaz
Protozoa, Inc.
emre@protozoa.com

 Ubiquitous Animation: An Element-Based Concept to Make 3D Animations Commonplace 

First results of, and examples made in an industrial context with, CASUS Base, a universal animation elements library that allows everyone to create animations for everything.

Ralf Dörner
Volker Luckas
Ulrike Spierling
Fraunhofer Institute for Computer Graphics
doerner@igd.fhg.de
luckas@igd.fhg.de
ulisp@igd.fhg.de
http://www.igd.fhg/de

 Isaacks: From Life Forms Choreography to Animation 

Performance animation in a different mode: a three-minute animation with 18 dancers choreographed with virtual performers.

Jimmy Gamonet De Los Heros
The Miami City Ballet Company

Sang Mah
Credo Multimedia Software Inc.
sang@cs.sfu.ca