Chair: David Novak
Performance Capture and Character Animation
Using performance capture techniques and cutting-edge computer graphics to bring the performance art of Michael Jackson and Andre Agassi into the realm of digital characters.
André Bustanoby
Digital Domain
apb@d2.com
Motion Capture and Puppetry
It is possible to do a wider range of work with motion capture than is generally recognized, by using it more like puppetry and less like acting.
Emre Yilmaz
Protozoa, Inc.
emre@protozoa.com
Ubiquitous Animation: An Element-Based Concept to Make 3D Animations Commonplace
First results of, and examples made in an industrial context with, CASUS Base, a universal animation elements library that allows everyone to create animations for everything.
Ralf Dörner
Volker Luckas
Ulrike Spierling
Fraunhofer Institute for Computer Graphics
doerner@igd.fhg.de
luckas@igd.fhg.de
ulisp@igd.fhg.de
http://www.igd.fhg/de
Isaacks: From Life Forms Choreography to Animation
Performance animation in a different mode: a three-minute animation with 18 dancers choreographed with virtual performers.
Jimmy Gamonet De Los Heros
The Miami City Ballet Company
Sang Mah
Credo Multimedia Software Inc.
sang@cs.sfu.ca