Cloth and clothing have been part of the human experience for thousands of years. Why is the design of cloth and clothing not fully computerized? This panel looked at the state of the art in cloth and clothing modeling, design, and animation and explored the technical, economic, and marketing hurdles that prevent wider deployment of this technology. The panelists brought wide-ranging perspectives and experience from graphics research labs, an animation studio, an engineering lab, and the apparel CAD industry.
Nadia Magnenat Thalmann