[Conference][Main]

Panels

Debate, dispute, and Q&A on the past, present, and future of computer graphics.


NEW All SIGGRAPH 97 Panels were simultaneously interpreted into Japanese.


NEW Online Panels
Four panels convened online before SIGGRAPH 97:


Putting a Human Face on Cyberspace: Designing Avatars and the Virtual Worlds They Live In
Sounding Off on Audio: The Future of Internet Sound
Motion Capture and CG Character Animation
Medical Illustration & Visualization: Why Do We Use CG and Does It Really Make a Difference in Creating Meaningful Images?  


SIGGRAPH 97 Panels
 
  Deconstructing Play: Theory and Practice
  Facial Animation: Past, Present, and Future
Animation & Special Effects Can We Get There From Here?: Current Challenges in Cloth Modeling, Design, and Animation
Art & DesignVirtual Reality Narrative Environments: Virtual Reality as a Storytelling Medium
Animation & Special Effects Motion Capture and CG Character Animation
Art & Design The Differences Between Here and There: What Graphic Design Brings to E-Space
Virtual Reality Interfacing Reality: Exploring Emerging Trends Between Humans and Machines
API What 3D API for Java Should I Use and Why?
Art & Design Community/Content/Interface: Creative Online Journalism
  Educating the Digital Artist for the Entertainment Industry: The Collision of Academia and Business
Art & Design Medical Illustration & Visualization: Why Do We Use CG and Does It Really Make a Difference in Creating Meaningful Images?
Virtual Reality Putting a Human Face on Cyberspace: Designing Avatars and the Virtual Worlds They Live In
Artist & Design Sounding Off on Audio: The Future of Internet Sound
  Image-Based Rendering: Really New or Deja Vu?
  The Rhetoric of the Synthetic: Images of the Body in Technology, Business, and Culture
Virtual Reality Experiences with Virtual Reality Applications


Panel Organizers | Panels Committee

SIGGRAPH 98 Panels Call for Participation