Lectures, seminars, and interactive instruction on every aspect of computer graphics: theory, programming, design, commercialization, and tomorrow's applications.
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|  | 1. | | Motion Capture in Practice |
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|  | 2. | | Creative Design for the World Wide Web |
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|  | 3. | | Programming with OpenGL: An Introduction |
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|  | 4. | | Exploring Gigabyte Datasets in Real-Time: Algorithms, Data Management, and Time-Critical Design |
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|  | 5. | | Sound Bytes: VRML Authoring for Noisy Worlds |
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|  | 6. | | Stereo Computer Graphics for Virtual Reality |
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| | 7. | | Design and Application of Object-Oriented 3D Visualization Systems |
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| | 8. | | Texture Synthesis with Line Integral Convolution |
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|  | 9. | | Introduction to VRML |
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| | 10. | | Introduction to Computer Graphics |
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|  | 11. | | Programming with OpenGL: Advanced Techniques |
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|  | 12. | | Interactive Walk-Through of Complex Environments |
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|  | 13. | | Digital Color |
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| | 14. | | New Frontiers in Modeling and Texturing |
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|  | 15. | | Applied Virtual Reality |
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|  | 16. | | Interactive Movies: Techniques, Technologies, and Contents |
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|  | 17. | | Virtual Humans: Behaviors and Physics, Acting, and Reacting |
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| | 18. | | Beyond Bottlenecks and Roadblocks: Internetworked Computer Graphics |
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| | 19. | | Physically Based Modeling: Principles and Practice |
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| | 20. | | Computer Animation Using Digital Video for the Web, Multimedia, and Broadcast |
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| | 21. | | Designing Real-Time Graphics for Entertainment |
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|  | 22. | | Mastering Visible Wisdom: Graphic Design for Usable GUIs of Productivity Tools, Multimedia, and the Web |
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|   | 23. | | Artificial Life for Graphics, Animation, Multimedia, and Virtual Reality |
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|  | 24. | | OpenGL and Window System Integration |
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|  | 25. | | Multiresolution Surface Modeling |
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| | 26. | | 3D Computer Animation Workshop |
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|  | 27. | | Scanning and Recording of Motion Picture Film |
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|  | 28. | | Authoring Compelling and Efficient VRML 2.0 Worlds |
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|  | 29. | | Programming Virtual Worlds |
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|  | 30. | | Making Direct Manipulation Work in Virtual Reality |
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|  | 31. | | Principles of Volume Visualization |
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|  | 32. | | Advances in Volume Visualization |
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|  | 33. | | Principles of Visual Perception and Its Applications in Computer Graphics |
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|  | 34. | | Warping and Morphing of Graphical Objects |
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|  | 35. | | Introduction to Java3D |