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Course 30

 Making Direct Manipulation Work in Virtual Reality

Virtual Reality Half Day | Intermediate

Direct manipulation interfaces are becoming increasingly important in the design of useful virtual reality applications, but poor interface hardware performance and poor understanding of human factors make them difficult to implement. This course covers the issues that arise in design of direct-manipulation interfaces for virtual reality applications. Human factors, tracker error compensation, and widget design are discussed from the perspective of task performance, with an emphasis on application design.

Who Should Attend
Current or potential virtual reality application developers who wish to implement a direct manipulation interface.

Organizer
Steve Bryson
MRJ Technology Solutions/NASA Ames Research Center

Lecturers
Ronald Azuma
Hughes Research Laboratories

Steve Bryson
MRJ Technology Solutions/NASA Ames Research Center

Andrew Forsberg
Brown University

Neff Walker
Georgia Institute of Technology