Half Day | Intermediate
Direct manipulation interfaces are becoming increasingly important in the design of useful virtual reality applications, but poor interface hardware performance and poor understanding of human factors make them difficult to implement. This course covers the issues that arise in design of direct-manipulation interfaces for virtual reality applications. Human factors, tracker error compensation, and widget design are discussed from the perspective of task performance, with an emphasis on application design.
Who Should Attend
Current or potential virtual reality
application developers who wish to
implement a direct manipulation
interface.
Organizer
Steve Bryson
MRJ Technology Solutions/NASA Ames Research Center
Lecturers
Ronald Azuma
Hughes Research Laboratories
Steve Bryson
MRJ Technology Solutions/NASA Ames Research Center
Andrew Forsberg
Brown University
Neff Walker
Georgia Institute of Technology