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Course 3  

 Programming with OpenGL: An Introduction

API Half Day | Beginning

An introduction to programming interactive graphics programs using the OpenGL API (OpenGL 1.0 and the OpenGL 1.1 additions), with an emphasis on computer graphics fundamentals.

Who Should Attend
Programmers who want to write interactive graphics applications and who have little or no experience with OpenGL.

Organizer
Kathleen E. Danielson
Silicon Graphics, Inc.

Lecturers
Edward Angel
University of New Mexico

Kathleen E. Danielson
Silicon Graphics, Inc.