
Full Day | Intermediate
This course investigates the increasingly important role that concepts from the field of artificial life are playing across the breadth of computer graphics, including image synthesis, modeling, animation, multimedia, and virtual reality. Attendees are systematically introduced to techniques for realistically modeling and animating objects that are alive. They also explore graphics techniques that emulate phenomena fundamental to biological organisms, such as biomechanics, behavior, growth, and evolution. Topics include modeling and animation of plants, animals and humans, behavioral animation, communication and interaction with autonomous agents in virtual worlds, and artificial
evolution for graphics and animation.
Who Should Attend
Graphics researchers and practitioners, including animators and VR enthusiasts who are seeking a close encounter with "life" at the leading edge of graphics modeling.
Organizer
Demetri Terzopoulos
University of Toronto
Lecturers
Bruce Blumberg
Massachusetts Institute of Technology
Przemyslaw Prusinkiewicz
University of Calgary
Craig Reynolds
Silicon Studios
Karl Sims
Genetic Arts
Demetri Terzopoulos
University of Toronto
Daniel Thalmann
Swiss Federal Institute of Technology