[Conference][Main]

Course 21

 Designing Real-Time Graphics for Entertainment

Full Day | Intermediate

New arcade games, videogame consoles, personal computer games, and theme park virtual reality attractions are the most widely experienced applications of real-time computer graphics. This course offers detailed insights from developers at the forefront of this area. Topics include hardware and software design, game design and programming, rendering tricks, and themed attraction development. Attendees learn the best known practices in contemporary entertainment application development.

Organizer
Michael Jones
Silicon Graphics, Inc.

Lecturers
John Carmack
ID Software

Sharon Clay
Silicon Graphics, Inc.

Mike Goslin
Walt Disney LBE

Michael Jones
Silicon Graphics, Inc.

Shiguru Miyamoto
Nintendo

Gary Tarolli
3Dfx

Tim VanHook
Silicon Graphics, Inc.