Full Day | Intermediate
A systematic introduction to physically based modeling techniques, including
differential equation basics, dynamics
of particles and mass/spring systems,
continuum methods for simulating non-rigid objects, rigid body dynamics, kinematic and dynamic constraints, and collision
and contact. Detailed examples of the application of these techniques to animation production are presented.
Who Should Attend
Computer graphics researchers and implementors who wish to develop a solid understanding of physical methods as applied to animation and modeling. It is of particular interest to those who wish to implement physically based modeling techniques and/or read and critically appraise technical papers in the field.
Organizers
Andrew Witkin
David Baraff
Carnegie Mellon University
Lecturers
Andrew Witkin
David Baraff
Carnegie Mellon University
Michael Blum
David Tonnesen
Walt Disney Feature Animation
Gary Monheit
Alias|Wavefront