Full Day | Intermediate
This course focuses on interactive systems and algorithms for displaying complex geometric databases that require sophisticated scene management techniques to achieve frame rate. Beginning with a discussion of basic techniques and leading to state-of-the-art algorithms, speakers address key issues in walk-through, including visibility computations, automatic object simplification, and memory management through database subset pre-fetching. Speakers also show real applications of these algorithms to a variety of areas, including game development, visual simulation, virtual reality, architecture, and digital mockup.
Who Should Attend
Workers in simulation, animation, games, virtual reality, architecture, CAD, medical imaging, and scientific visualization who deal with geometric databases much larger than the interactive display capacity of their workstations.
Organizer
Michael Hopcroft
Silicon Graphics, Inc.
Lecturers
Brian Cabral
Silicon Graphics, Inc.
Ned Greene
Hewlett Packard Laboratories
Hugues Hoppe
Microsoft Research
Michael Hopcroft
Silicon Graphics, Inc.
Ming Lin
Army Research Office
Dinesh Manoch
University of North Carolina
Turner Whitted
Numerical Design Limited