P A N E L S

Motion Capture and CG Character Animation
Putting a Human Face on Cyberspace: Designing Avatars and the Virtual Worlds They Live In
Narrative Environments: Virtual Reality as a Storytelling Medium
Image-Based Rendering: Really New or Deja Vu
Can We Get There From Here?: Current Challenges in Cloth Modeling, Design, and Animation
Sounding Off on Audio: The Future of Internet Sound
Experience with Virtual Reality Applications
The Difference Between Here and There: What Graphic Design Brings to E-Space
E D U C A T O R S P R O G R A M

Alice: Easy to Learn Interactive 3D Graphics
Combining Art Skils with Programming in Teaching Computer Art Graphics
NICE: Combining Constructionism and Collaboration in a Virtual Learning Environment
Teaching Graphics Through Video Games
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S K E T C H E S

Technical
The Haptic Lens
Intelligent Transmission of 3D Plygonal Models
A Low-Cost Digital Panoramic Camera
LiveType: A Parametric Font Model Based on Features and Constraints
Motion Tracking for Special Effects in the Film Industry
Varying Spring Constants for Accurate Simulation of Elastic Materials
Volumetric Modeling with Implicit Functions: A Cloud is Born
Art and Design
Agree to Disagree Online
Design Speech Acts: "How to do things with words" in Virtual Communities
izzy bombus and the story of flight
Making Caricatures with Morphing
Multimedia Interactive Artist's Archive and Retrospective
Technophobia
The Virtual Harvester Project
A Zooming Sketchpad, a Multiscale Narrative: Pad++, PadDraw, Gray Matters
Animation
Ubiquitous Animation: An Element-Based Concept to Make 3D Animations Commonplace
Isaacks: From Life Forms Choreography to Animation
Applications
Hardware-Assisted Volume Rednering for Oil and Gas Exploration
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