fm = A_Create, "F", FmActor; A_UseFreqForPitchNum, "F", fm; honk = A_BeginPausedNote, "FFFFF", fm, 50.0, 1.0, 100., 0.08 ; A_CreateEnv, "FFIA", fm, honk, [9] = {0.0, 0.01, 1.0, 0.29, 0.8, 0.05, 0.2, 0.35, 0.0} ; A_CreateModEnv, "FFIA", fm, honk, [7] = {1.0, 0.34, 1.0, 0.01, 0.25, 0.35, 0.25} ; honkAgain = A_BeginPausedNote, "FFFFF", fm, 500.0, 0.45, 30., 0.1 ; A_CreateEnv, "FFIA", fm, honkAgain, [9] = {0.0, 1.0, 1.0, 2.5, 0.1, 1.5, 0.8, 2.5, 0.0} ; A_CreateModEnv, "FFIA", fm, honkAgain, [7] = {1.0, 3.5, 0.35, 1.0, 1.0, 3.0, 0.2}; wait = A_Create, "F", LaterActor; A_AddMessage, "FFFMFF", wait, 0.5, fm, A_SetPause, honkAgain, 0.0; A_AddMessage, "FFFMFF", wait, 4.0, fm, A_SetCMratio, honkAgain, 1.2; A_AddMessage, "FFFMFF", wait, 8.0, fm, A_SetPause, honk, 0.0; A_AddMessage, "FFFM", wait, 10.0, fm, A_Delete;