The 38th International Conference And Exhibition on Computer Graphics and Interactive Techniques

Talks

Pushing Production Data

Sunday, 7 August 2:00 pm - 3:30 pm | East Building, Exhibit Hall A
Tamy Boubekeur, École d'Ingénieurs Télécom ParisTech

Coherent Out-of-Core Point-Based Global Illumination

This talk describes new techniques for coherent out-of-core point-based global illumination and ambient occlusion that are being used at DreamWorks Animation in the making of CG-animated feature films.

Janne Kontkanen
Google

Eric Tabellion
PDI/DreamWorks

Ryan S. Overbeck
PDI/DreamWorks

Destroying Metro City: An Artist-Friendly and Efficient Demolition Pipeline for "Megamind"

This complete demolition system combines an efficient pipeline with the artist-friendly simulation tools used to destroy a city in DreamWorks Animation's "Megamind".

David Lipton
DreamWorks Animation

Eli Bocek-Rivele
DreamWorks Animation

Greg Gladstone
DreamWorks Animation

Fangwei Lee
DreamWorks Animation

Mark Carlson
DreamWorks Animation

PhotoSpace: A Vision-Based Approach for Digiziting Props

This talk concentrates on how some of the recent advances in computer graphics and vision fit into a visual-effects pipeline and how they are used to digitize props.

Pravin Bhat
Weta Digital Ltd.

Sebastian Burke
Weta Digital Ltd.

Artistic Rendering of Feathers for Animated Films

This powerful feather-rendering system emphasizes artistic control and flexible workflow. It was critical to realization of feathered characters like Crane, Fifi, and Lord Shen, the anti-hero in "Kung Fu Panda 2".

Feng Xie
DreamWorks Animation