Talks
Hiding Complexity
Thursday, 11 August 9:00 am - 10:30 am | West Building, Rooms 211-214
Theodore Kim, University of Saskatchewan
Occlusion Culling in Alan Wake
This talk discusses implementation of the occlusion culling system used in Alan Wake and presents details on how the system efficiently supports shadow-caster culling for dynamic light sources in large environments.
Ari Silvennoinen
Umbra Software Ltd
Teppo Soininen
Umbra Software Ltd
Markus Mäki
Remedy Entertainment, Ltd.
Olli Tervo
Remedy Entertainment, Ltd.
Increasing Scene Complexity: Distributed Vectorized View Culling
A new solution and approach to culling complex game scenes on parallel architectures at high performance.
Andrew Routledge
Electronic Arts: Blackbox
Practical Occlusion Culling in Killzone 3
KIllzone 3 features complex occluded environments. To cull non-visible geometry early in the frame, the game uses PlayStation 3 SPUs to rasterize a conservative depth buffer and perform fast synchronous occlusion queries against it. This talk presents an overview of the approach and key lessons learned during its development.
Michal Valient
Guerrilla Games
High-Quality Previewing of Shading and Lighting for Killzone 3
This novel content creation framework, consisting of Guerrilla's own game-rendering engine embedded inside Autodesk Maya, achieves high-fidelity previews of assets while preserving flexibility, so work can continue during the preview.
Francesco Giordana
Guerrilla Games
For Attendees
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- Real-Time Live!
- Reception
- Registration
- Schedule at a Glance
- SIGGRAPH Dailies!
- SIGGRAPHITTI
- Talks
- Technical Papers
- Technical Papers Fast Forward
- The Sandbox
- The Studio
- Travel & Housing
- Vancouver
- General Information
- My Schedule
- ACM SIGGRAPH Awards
- ACM Student Research Competition
- Advance Program PDF
- Art Gallery
- Art Papers
- Birds of a Feather
- Business Think Tank
- Co-Located Events
- Computer Animation Festival
- Courses
- Emerging Technologies
- Exhibition
- Exhibitor Tech Talks
- Game Papers
- International Resources
- Job Fair
- Keynote Speaker
- Panels
- Posters
- Real-Time Live!
- Reception
- Registration
- Schedule at a Glance
- SIGGRAPH Dailies!
- SIGGRAPHITTI
- Talks
- Technical Papers
- Technical Papers Fast Forward
- The Sandbox
- The Studio
- Travel & Housing
- Vancouver
- General Information
- My Schedule