Talks
Heads or Tails
Thursday, 11 August 2:00 pm - 3:30 pm | East Building, Ballroom A/B
Jerry Edsall, Relic Entertainment
Modular Rigging in Battlefield 3
A modular-based character rig used to create a believable experience in the video game Battlefield 3.
Johan Ramström
DICE (Electronic Arts)
Building the Birds of "Rio"
An examination of the process and technology used to build control systems for birds in Blue Sky Studio's "Rio" using the main character Blu as a case study.
Aaron Walsman
Blue Sky Studios
Todd Hill
Blue Sky Studios
"Kung Fu Panda 2": Rigging a Peacock Tail
Creation of the "Kung Fu Panda 2" peacock tail rig and an approach that streamlines the animation process while adhering to a broad and complex specification.
Robert Vogt
PDI/DreamWorks
Optimized Local Blendshape Mapping for Facial-Motion Retargeting
This facial-motion retargeting method for blendshapes without any prior knowledge of facial segmentation delivers better visual quality than traditional local blendshape mapping methods.
Wan-Chun Ma
USC Institute for Creative Technologies
Graham Fyffe
USC Institute for Creative Technologies
Paul Debevec
USC Institute for Creative Technologies
For Attendees
- ACM SIGGRAPH Awards
- ACM Student Research Competition
- Advance Program PDF
- Art Gallery
- Art Papers
- Birds of a Feather
- Business Think Tank
- Co-Located Events
- Computer Animation Festival
- Courses
- Emerging Technologies
- Exhibition
- Exhibitor Tech Talks
- Game Papers
- International Resources
- Job Fair
- Keynote Speaker
- Panels
- Posters
- Real-Time Live!
- Reception
- Registration
- Schedule at a Glance
- SIGGRAPH Dailies!
- SIGGRAPHITTI
- Talks
- Technical Papers
- Technical Papers Fast Forward
- The Sandbox
- The Studio
- Travel & Housing
- Vancouver
- General Information
- My Schedule
- ACM SIGGRAPH Awards
- ACM Student Research Competition
- Advance Program PDF
- Art Gallery
- Art Papers
- Birds of a Feather
- Business Think Tank
- Co-Located Events
- Computer Animation Festival
- Courses
- Emerging Technologies
- Exhibition
- Exhibitor Tech Talks
- Game Papers
- International Resources
- Job Fair
- Keynote Speaker
- Panels
- Posters
- Real-Time Live!
- Reception
- Registration
- Schedule at a Glance
- SIGGRAPH Dailies!
- SIGGRAPHITTI
- Talks
- Technical Papers
- Technical Papers Fast Forward
- The Sandbox
- The Studio
- Travel & Housing
- Vancouver
- General Information
- My Schedule