The 38th International Conference And Exhibition on Computer Graphics and Interactive Techniques

Talks

Heads or Tails

Thursday, 11 August 2:00 pm - 3:30 pm | East Building, Ballroom A/B
Jerry Edsall, Relic Entertainment

Modular Rigging in Battlefield 3

A modular-based character rig used to create a believable experience in the video game Battlefield 3.

Johan Ramström
DICE (Electronic Arts)

Building the Birds of "Rio"

An examination of the process and technology used to build control systems for birds in Blue Sky Studio's "Rio" using the main character Blu as a case study.

Aaron Walsman
Blue Sky Studios

Todd Hill
Blue Sky Studios

"Kung Fu Panda 2": Rigging a Peacock Tail

Creation of the "Kung Fu Panda 2" peacock tail rig and an approach that streamlines the animation process while adhering to a broad and complex specification.

Robert Vogt
PDI/DreamWorks

Optimized Local Blendshape Mapping for Facial-Motion Retargeting

This facial-motion retargeting method for blendshapes without any prior knowledge of facial segmentation delivers better visual quality than traditional local blendshape mapping methods.

Wan-Chun Ma
USC Institute for Creative Technologies

Graham Fyffe
USC Institute for Creative Technologies

Paul Debevec
USC Institute for Creative Technologies