The 38th International Conference And Exhibition on Computer Graphics and Interactive Techniques

Talks

Mixed Grill

Wednesday, 10 August 9:00 am - 10:30 am | East Building, Ballroom C
Chris Klug, Carnegie Mellon University

The Power of Atomic Assets: An Automated Approach to Pipeline on "Legend of the Guardians: The Owls of Ga’Hoole"

The vast, fantastical world of Ga'Hoole, which ranged from deep pine forests to rocky canyons and deserts, was populated by a multitude of creatures brought together to play out a unique adventure. This talk focuses on the pipeline concepts and production methodologies that underpin the film's visual richness.

Aidan Sarsfield
Animal Logic

Eoin Murphy
Animal Logic

Animation Workflow in Killzone 3: A Fast Facial Retargeting System for Game Characters

Applying facial motion capture data on a virtual actor is always a tedious task. This talk explains a technique that helped Guerrilla Games deliver more than 30 different faces over 70 minutes of cut scenes for the AAA PlayStation 3-exclusive title Killzone 3.

Andrea Arghinenti
Guerrilla Games

Adaptive Importance Sampling for Multi-Ray Gathering

This technique reduces ray-gathering noise with low overhead and no bias by incrementally modifying the directional distribution of future rays to be traced based on those already traced.

Ivan Neulander
Rhythm & Hues Studios

High-Resolution Relightable Buildings From Photographs

A low-cost image-based system that facilitates recovery of gross scale geometry, local surface detail, and approximated albedo to create highly detailed 3D models of building façades from photographs. The system requires simple data capture and modest user intervention.

Francho Melendez
The University of Manchester

Mashhuda Glencross
Loughborough University

Gregory. J. Ward
Dolby Canada

Roger J. Hubbold
The University of Manchester