The 38th International Conference And Exhibition on Computer Graphics and Interactive Techniques

Talks

Fur and Feathers

Tuesday, 9 August 3:45 pm - 5:15 pm | East Building, Ballroom A/B
Nafees Bin Zafar, DreamWorks Animation

Quill: Birds of a Feather Tool

"Legend of the Guardians: The Owls of Ga’Hoole" features over 60 distinctive, art-directed, hyper-realistic feathered characters. Animal Logic developed a procedural feathering pipeline, Quill, that allows a procedural representation of feathers with automatic de-intersection, animation, character effects, and dynamics, and rendered with extensive level-of-detail support.

Daniel Heckenberg
Animal Logic

Damien Gray
Animal Logic

Bryan Smith
Animal Logic

Jonathan Wills
Animal Logic

Chris Bone
Animal Logic

Dynamic, Penetration-Free Feathers in "Rango"

A simulation-based technique to prevent animated feather penetrations that preserves the artist's visual development as closely as possible while providing a collision-free state for subsequent animation and simulation.

Stephen Bowline
Industrial Light & Magic

Zoran Kacic-Alesic
Industrial Light & Magic

Accurate Contact Resolution for Interpolated Hairs

An accurate, robust, and efficient method to handle penetration between interpolated hairs and subdivision surfaces during render time. The method works by converting the subdivision surfaces to Bezier patches and performing accurate hair-patch intersections using Newton's method. The method works on every frame independently.

Rony Goldenthal
Industrial Light & Magic