The 38th International Conference And Exhibition on Computer Graphics and Interactive Techniques

Talks

Out of Core

Tuesday, 9 August 9:00 am - 10:30 am | West Building, Rooms 109/110
Paul Strauss, Google, Inc.

Google Body: 3D Human Anatomy in the Browser

Google Body provides an intuitive 3D context for learning and discussing human anatomy on a browser, smart phone or tablet. It allows the user to peel away layers of anatomy, rotate and zoom, navigate, and search, all without a plug-in because of the WebGL standard and efficient data transmission.

Arthur Blume
Google, Inc.

Won Chun
Google, Inc.

David Kogan
Google, Inc.

Vangelis Kokkevis
Google, Inc.

Nico Weber
Google, Inc.

Rachel Weinstein Petterson
Google, Inc.

Roni Zeiger
Google, Inc.

Interactive Indirect Illumination Using Voxel Cone Tracing: An Insight

This novel algorithm to interactively compute indirect illumination is based on a filtered voxel octree representation of the scene used as a proxy for lighting information and coupled with an approximate voxel cone tracing that allows a fast estimation of the visibility and incoming energy.

Cyril Crassin
INRIA Rhone-Alpes

Fabrice Neyret
CNRS/LJK/INRIA

Miguel Sainz
NVIDIA Corporation

Simon Green
NVIDIA Corporation

Elmar Eisemann
École d'Ingénieurs Télécom ParisTech

Rendering the Interactive Dynamic Natural World of the Game: From Dust

CANCELLED

From Dust is a new game for PlayStation 3, Xbox 360, and PC developed at Ubisoft Montpellier. It features a fully dynamic world where sand, water, lava, and vegetation are constantly evolving and ruled by a realistic simulation.

Ronan Bel
Ubisoft Montpellier Studio

Benoît Vimont
Ubisoft Montpellier Studio

Out-of-Core GPU Ray Tracing of Complex Scenes

An interactive desktop GPU ray tracer for large models composed of several hundred million polygons.

Kirill Garanzha
Keldysh Institute of Applied Mathematics (Russian Academy of Sciences)

Simon Premoze

Alexander Bely
CentiLeo