The 38th International Conference And Exhibition on Computer Graphics and Interactive Techniques

Siggraphitti

2011 Conference Newsletter | SIGGRAPHITTI - May 2011 - Issue 1

Sneak Peek - Technical Papers Push the Boundaries of CG and Interactive Techniques

“Each year, the SIGGRAPH Technical Papers program evolves to feature the most cutting-edge advances in technology," says Hugues Hoppe, SIGGRAPH 2011 Technical Papers Chair from Microsoft Research. “This year is no different as SIGGRAPH 2011 Technical Papers will provide a look into some of the latest achievements in facial animation, procedural modeling, and rendering.”

Some noteworthy papers include:

Physics-Inspired Upsampling for Cloth Simulation in Games

Physics-Inspired Upsampling for Cloth Simulation in Games
With this method for learning linear upsampling operators in physically based cloth simulation, coarse meshes are enriched with mid-scale details in minimal time and memory budgets, as required in computer games.

Authors: Ladislav Kavan, Disney Interactive Studios; Daniel Gerszewski, University of Utah; Adam Bargteil, University of Utah; Peter-Pike Sloan, Disney Interactive Studios

Practical application as suggested by the Technical Papers Chair: A practical approach to enhancing cloth animation in real-time games.

 

 High-Quality Passive Facial Performance Capture Using Anchor Frames
A new technique for high-quality facial performance capture that leverages the repetitive structure of face motions to automatically locate frames with similar expressions, called anchor frames. High-resolution geometry is reconstructed and temporal motion is propagated in parallel using robust image-space matching between the anchor frames.
 
Authors: Thabo Beeler, ETH Zürich and Disney Research Zürich; Fabian Hahn, Disney Research Zürich; Derek Bradley, Disney Research Zürich; Bernd Bickel, Disney Research Zürich; Paul Beardsley, Disney Research Zürich; Craig Gotsman, Technion-Israel Institute of Technology; Bob Sumner, Disney Research Zürich; Markus Gross, Disney Research Zürich
 
Practical application as suggested by the Technical Papers Chair: Highly detailed facial capture using multiple cameras without markers.

 

Tomographic Image Generation for Attenuation-Based Light Field and High Dynamic Range Displays

Tomographic Image Generation for Attenuation-Based Light Field and High Dynamic Range Displays
This method optimizes auto-multiscopic displays composed of compact volumes of light-attenuating material. Inexpensively fabricated by stacking transparencies, the attenuators recreate a light field when illuminated by a backlight. Tomographic optimization resolves inconsistencies between views, leading to brighter, higher-resolution 3D displays with extended depth of field and improved dynamic range.

Authors: Gordon Wetzstein, The University of British Columbia; Douglas Lanman, MIT Media Lab; Wolfgang Heidrich, The University of British Columbia; Ramesh Raskar, MIT Media Lab 

Practical application as suggested by the Technical Papers Chair: Exploring displays with more than two depth layers.         

 

Out of 432 submissions, 82 papers were conditionally accepted to SIGGRAPH 2011, representing an acceptance rate of 19 percent. A complete listing of all selected papers will be available on the web site in late May. Technical Papers are published as a special issue of ACM Transactions on Graphics.


Vancouver Fun Facts

What is the Pixar Canada studio focusing on? Pixar Canada opened its doors in Vancouver on 20 April 2010, with the mission to produce animated shorts and television specials, featuring characters from Pixar's prior films, starting with Cars and Toy Story.


Late-Breaking Deadlines

SIGGRAPH 2011 is accepting submissions for late-breaking work until this Friday, 6 May 2011.

All deadlines are at 22:00 UTC/GMT. To determine what time that is where you are, you can use a converter such as The World Clock.


Preview of SIGGRAPH 2011 Panels

Panels have long been an important part of SIGGRAPH because they provide a forum for the community to share experiences, opinions, insights, speculation, disagreement, controversy, and audience interaction with the leading experts in computer graphics and interactive techniques.

One exciting session planned for SIGGRAPH 2011 is:

Designing Curriculum for 3D Computer Animation: Innovation and Experimentation for an Evolving DisciplineDesigning Curriculum for 3D Computer Animation: Innovation and Experimentation for an Evolving Discipline

Panelists: Tim McLaughlin, Texas A&M University; James McCampbell, Ringling School of Art and Design; Maija Burnett, California Institute of the Arts (CalArts); Thomas Haegele, Filmakademie Baden-Württemberg; Marilyn Friedman, DreamWorks Animation

This Panel brings together leaders from some of the best computer animation schools around the world – thinkers directly involved with curriculum design – to share and discuss their specific approaches and educational philosophies regarding 3D animation in the context of multi-year undergraduate and graduate programs with full-time students.

Image credit: Illustration by Aggie Cheung, Program of Animation/Illustration of San Jose State University 

The complete Panels schedule will be available on the web site in late May.


Preliminary List of SIGGRAPH 2011 Courses Released

Courses allow attendees to learn from the experts in the field and gain inside knowledge critical to career advancement. Discover a few of the Courses that will be presented at SIGGRAPH 2011. The complete Courses schedule will be available in late May. . . .

Destruction and Dynamics for Film and Game ProductionDestruction and Dynamics for Film and Game Production

Organizer: Erwin Coumans, Advanced Micro Devices, Inc.

Lecturers: Erwin Coumans, Advanced Micro Devices, Inc.; Takahiro Harada, Advanced Micro Devices, Inc.; Nafees Bin Zafar, DreamWorks Animation; Mark Carlson, DreamWorks Animation; Brice Criswell, Industrial Light & Magic; Michael Baker, The Art Institute of Las Vegas; Erin Catto, Activision Blizzard, Inc.; Phil Knight, Disney Avalache

This Course focuses on rigid-body and particle simulation and collision techniques used in breaking objects and large-scale destruction. Following a brief introduction to the basic theory, the course continues with examples from specific films and games, and highlights commonalities and differences between film and game practice. Topics include production aspects such as authoring tools, game-engine integration, and computational and algorithmic issues.

Image credit: Michael Baker, The Art Institute of Las Vegas


Top 10 Reasons to Attend SIGGRAPH 2011

Knowing that the majority of SIGGRAPH conference attendees rely on their employers to fund their registration and travel in part or in full, we have developed the following value-based talking points for you to share with your boss.


The Early Bird Gets the Worm—Make Your Travel Plans Now!

Make it Home to SIGGRAPH 2011 this year! Book your flight and hotel room, and register for the conference early to save money.

The schedule at a glance gives an overview of days and hours of all conference programs and can assist with what days to book housing and flights. View travel information about how to get to and around Vancouver.

Select the registration category that works for your schedule and budget and register on or before 17 June to save. International attendees should make sure to apply for a visa early.

Book your hotel reservation through onPeak by 11 July for negotiated discount rates. (Please note: If you are contacted by any other companies, they are not endorsed by SIGGRAPH 2011 and may not be reputable.)


SIGGRAPH in the News

Follow the latest SIGGRAPH news online.


Issue Sponsor: CGarchitect

CGarchitect is the leading online magazine and user community for architectural visualization professionals and is co-founder of the CGschool, the only school exclusively providing professional level architectural visualization training. As a proud sponsor of the 2011 SIGGRAPH conference, CGarchitect and the CGschool are providing a special promotion to all SIGGRAPH attendees.

  • If you use Promo Code “CGSSIGG2011” at the CGschool, you will get three on-demand training videos for the price of two. 
     
  • If you use Promo Code “SIGG102011” in the CGarchitect Visualization Shoppe, you will get a 10% Discount and 1,000 Bonus Reward points on your order.

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