The 38th International Conference And Exhibition on Computer Graphics and Interactive Techniques
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Computer Animation Festival
Computer Animation Festival
Programsort icon Date & Time Focus
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The Studio–Talks
The Technology Creativity Ratio
The Studio/West Building, Ballroom A
Monday, 8 August
1:15-1:45 pm
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The Studio–Talks
The Spirit of Rango: Dissection of Character Animation and Rigging
The Studio/West Building, Ballroom A
Monday, 8 August
9:30-10:30 am
Full Conference
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The Studio–Talks
The Explorable Microscopy Project: Enabling New Science + Exploration Through Gigapixel Imaging at the Microscopic Level
The Studio/West Building, Ballroom A
Wednesday, 10 August
9:30-10:30 am
Research
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The Studio–Talks
Standards in 3D Modeling: Case Study and Applications from Stock 3D
The Studio/West Building, Ballroom A
Sunday, 7 August
4:30-5:00 pm
Full Conference
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The Studio–Talks
Special Effects With Depth
The Studio/West Building, Ballroom A
Tuesday, 9 August
10:30-11:30 am
Education
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The Studio–Talks
SolidState Drives in Developer and Artist Workstations
The Studio/West Building, Ballroom A
Sunday, 7 August
3:45-4:15 pm
Research
Full Conference
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The Studio–Talks
Scan – Model – Print: A Roundtable Chat
The Studio/West Building, Ballroom A
Sunday, 7 August
12-1:45 pm
Full Conference
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The Studio–Talks
SandCanvas: New Possibilities in Sand Animation
The Studio/West Building, Ballroom A
Sunday, 7 August
2-2:30 pm
Full Conference
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The Studio–Talks
Rhinoceros 5.0: Workflow Improvements
The Studio/West Building, Ballroom A
Wednesday, 10 August
12-1:00 pm
Full Conference
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The Studio–Talks
Rhinoceros 5.0: Rendering and Texture Mapping Improvements
The Studio/West Building, Ballroom A
Thursday, 11 August
9:30-10:30 am
Education
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The Studio–Talks
Rhinoceros 5.0: A Look at the UDT Commands
The Studio/West Building, Ballroom A
Wednesday, 10 August
3-3:30 pm
Education
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The Studio–Talks
Revolution Evolution-Forging Industrial-Academic Collaboration
The Studio/West Building, Ballroom A
Tuesday, 9 August
12-1:00 pm
Education
Full Conference
Basic Conference
The Studio–Talks
Rapid Solutions to 3D Scanning
The Studio/West Building, Ballroom A
Monday, 8 August
3:45-4:15 pm
Production Communities
Full Conference
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The Studio–Talks
Prop Building for VFX
The Studio/West Building, Ballroom A
Tuesday, 9 August
9-9:30 am
Production Communities
Full Conference
Basic Conference
The Studio–Talks
Photochromic SculptureÔºö Volumetric Color-Forming Pixels
The Studio/West Building, Ballroom A
Thursday, 11 August
9-9:30 am
Full Conference
Basic Conference
The Studio–Talks
Per-Face Texture Mapping for Real-time Rendering
The Studio/West Building, Ballroom A
Monday, 8 August
4:30-5:00 pm
Full Conference
Basic Conference
The Studio–Talks
Ornate Screens
The Studio/West Building, Ballroom A
Tuesday, 9 August
11:30am-12:00 pm
Art
Full Conference
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The Studio–Talks
New and Used Cars
The Studio/West Building, Ballroom A
Monday, 8 August
9-9:30 am
Full Conference
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The Studio–Talks
Map Design + Social and Environmental issues: Graphic Design Education at Its Best
The Studio/West Building, Ballroom A
Wednesday, 10 August
1:15-1:45 pm
Education
Full Conference
Basic Conference
The Studio–Talks
MakerBot
The Studio/West Building, Ballroom A
Monday, 8 August
2-2:30 pm
Production Communities
Full Conference
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The Studio–Talks
Lighting Worlds in Unity
The Studio/West Building, Ballroom A
Thursday, 11 August
10:30am-12:00 pm
Education
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The Studio–Talks
Let There Be Hair
The Studio/West Building, Ballroom A
Tuesday, 9 August
3:45-4:15 pm
Full Conference
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The Studio–Talks
Keyshot
The Studio/West Building, Ballroom A
Thursday, 11 August
12-1:00 pm
Full Conference
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The Studio–Talks
How to Capture Your Dream
The Studio/West Building, Ballroom A
Tuesday, 9 August
1:15-1:45 pm
Full Conference
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The Studio–Talks
GigaPan Time Machine: Explorable, Gigapixel-Scale Time-Lapse Imagery Authoring Multiresolution, Gigapixel-Scale Video Exploration
The Studio/West Building, Ballroom A
Tuesday, 9 August
9:30-10:30 am
Research