Game Papers
Analyzing Player Behavior and Experience
Wednesday, 10 August 9:00 am - 10:30 am | West Building, Rooms 118-120
Session Chair: Drew Davidson, Carnegie Mellon University
Players and Game Worlds
Wednesday, 10 August 10:45 am - 12:15 pm | West Building, Rooms 118-120
Session Chair: Drew Davidson, Carnegie Mellon University
Evaluating Enjoyment Within Alternate-Reality Games
This paper on understanding enjoyment within alternate-reality games discusses the unique demands of the genre and why pre-existing enjoyment models are not applicable.
Andrew Macvean
Heriot-Watt UniversityMark Riedl
Georgia Institute of Technology
Visualizing and Understanding Players’ Behavior in Video Games: Discovering Patterns and Supporting Aggregation and Comparison
There is a growing need for procedures that can support analysis and understanding of players’ behaviors within game environments. This paper proposes a system that allows analysts to build and compare visualizations of clusters of players to better understand the causes and effects of players’ actions.
Dinara Moura
Simon Fraser UniversityMagy Seif el-Nasr
Simon Fraser UniversityChristopher D. Shaw
Simon Fraser University
Evaluating Gesture-Based Games With Older Adults on a Large-Screen Display
This work reports on design and evaluation of three novel gesture-based games with healthy older adults. It describes key features in the physical and social engagement, and general usability of the games, to determine their applicability to the target audience.
Mark Rice
Institute for Infocomm ResearchMarcus Wan
Institute for Infocomm ResearchMin-Hui Foo
Institute for Infocomm ResearchJamie Ng
Institute for Infocomm ResearchZyndie Wai
Institute for Infocomm ResearchJanell Kwok
Institute for Infocomm ResearchSamuel Lee
Institute for Infocomm ResearchLinda Teo
Institute for Infocomm Research
The Impact of Negative Game Reviews and User Comments on Player Experience
This study of how game reviews and user comments influence player experience found that players who read negative reviews rated the game lower than those who read either positive reviews or no reviews at all.
Ian Livingston
University of SaskatchewanLennart Nacke
University of SaskatchewanRegan Mandryk
University of Saskatchewan
All in a Day's Work: A Study of World of Warcraft NPCs Comparing Gender to Professions
This study explores whether non-player characters within World of Warcraft reinforce stereotypical assumptions surrounding gender and work. Even though all professions are represented (albeit not equally) by male and female NPCs, there seem to be subtle hierarchies within the distribution of "work" in this gameworld.
Kelly Bergstrom
York UniversityVictoria McArthur
York UniversityJennifer Jenson
York UniversityTamara Peyton
York University
Designing Stories: Narrative Practices in 3D Computer Games
Drawing on theories from game, film, and theater studies, this paper explores two primary ways in which 3D computer games deal with stories.
Teun Dubbelman
Universiteit Utrecht
Beyond Player Types: Gaming Achievement Goals
Educational psychology studies use motivational constructs called achievement goals to predict learning success. This paper examines whether gaming achievement goals influence game play in similar ways. Gaming achievement goals could help determine whether people will play and which players are more likely to learn from educational games.
Carrie Heeter
Michigan State UniversityYu-Hao Lee
Michigan State UniversityBen Medler
Georgia Institute of TechnologyBrian Magerko
Georgia Institute of Technology
Modeling Play: Re-Casting Expertise in MMOGs
Studies of expertise in massively multiplayer online games (MMOGs) involve either small-scale ethnographic accounts of elite players or large-scale accounts relying on one-dimensional measures of expert play. This paper presents a quantifiable model of expertise in MMOGs that is generated through qualitative analyses of both novices and experts.
Nicholas Taylor
York UniversitySuzanne de Castell
Simon Fraser UniversityJennifer Jenson
York UniversityMegan Humphrey
Simon Fraser University
For Attendees
- ACM SIGGRAPH Awards
- ACM Student Research Competition
- Advance Program PDF
- Art Gallery
- Art Papers
- Birds of a Feather
- Business Think Tank
- Co-Located Events
- Computer Animation Festival
- Courses
- Emerging Technologies
- Exhibition
- Exhibitor Tech Talks
- Game Papers
- International Resources
- Job Fair
- Keynote Speaker
- Panels
- Posters
- Real-Time Live!
- Reception
- Registration
- Schedule at a Glance
- SIGGRAPH Dailies!
- SIGGRAPHITTI
- Talks
- Technical Papers
- Technical Papers Fast Forward
- The Sandbox
- The Studio
- Travel & Housing
- Vancouver
- General Information
- My Schedule
- ACM SIGGRAPH Awards
- ACM Student Research Competition
- Advance Program PDF
- Art Gallery
- Art Papers
- Birds of a Feather
- Business Think Tank
- Co-Located Events
- Computer Animation Festival
- Courses
- Emerging Technologies
- Exhibition
- Exhibitor Tech Talks
- Game Papers
- International Resources
- Job Fair
- Keynote Speaker
- Panels
- Posters
- Real-Time Live!
- Reception
- Registration
- Schedule at a Glance
- SIGGRAPH Dailies!
- SIGGRAPHITTI
- Talks
- Technical Papers
- Technical Papers Fast Forward
- The Sandbox
- The Studio
- Travel & Housing
- Vancouver
- General Information
- My Schedule