The 38th International Conference And Exhibition on Computer Graphics and Interactive Techniques

Successful Creative Collaboration Across Time and Space

Sunday, 7 August 3:45 pm - 5:15 pm | West Building, Rooms 211-214

Twenty years ago, large projects in computer graphics animation, game development, and visual effects typically involved a half-dozen artists and engineers working together in a single studio space. Ten years later, the size of project teams had grown to include sometimes hundreds of collaborators, but the work remained largely housed within a single campus. In 2011, many projects, large and small, are distributed across multiple locations and time zones. Facilitating creative problem solving among team members remains the key to success, but the tools and behaviors within the creative process are changing dramatically.

This panel discusses issues surrounding globally distributed projects in animation, games, and visual effects. Success in these ventures depends on unique production structures, review processes, universal tool sets, and adaptation of artists and engineers to technology-mediated communication. Topics include speculation on possible future work environments and how the rising generation of artists and engineers will influence the collaboration process. Each panelist brings a specific area of expertise to the general topic and represents an organization recognized for successfully advancing industry capability with distributed projects.

Tim McLaughlin
Texas A&M University

Tim Fields
Certain Affinity, Inc.

Jonathan Gibbs
DreamWorks Animation

David A. Parrish
Reel FX Creative Studios

Steve Sullivan
Industrial Light & Magic