The 38th International Conference And Exhibition on Computer Graphics and Interactive Techniques

Spherical Skinning With Dual Quaternions and QTangents

Monday, 8 August 2:00 pm - 3:30 pm | East Building, Ballroom C

Building upon previous work on dual quaternion skinning, and with the introduction of a new way to represent tangent frames (QTangent), this talk presents improvements to quality, performance, and memory footprint of skinned geometry achieved during development of the Crysis franchise.

Ivo Zoltan Frey
Crytek

Ivo Herzeg
Crytek