Production Volume Rendering 2
Wednesday, 10 August 2:00 pm - 5:15 pm | West Building, Rooms 211-214
Computer-generated volumetric elements such as clouds, fire, and whitewater are becoming commonplace visual effects. This course provides a behind-the-scenes look at the techniques used and how they are implemented. It demonstrates tools and workflows that are not typically covered in production talks but are integral to successful completion of many effects.
The presenters, who have innovated the use of volumetric methods in industry and created some of the most impressive on-screen effects, summarize how specific artistic needs lead to innovations and review the success and evolution of their methods. They also discuss the software-engineering issues they have encountered and their solutions.
COURSE SCHEDULE
2 pm
Introduction
Bin Zafar
2:05 pm
Rhythm & Hues
Tessendorf & Grant
2:35 pm
Clinton
3:05 pm
Weta Digital
Bouthors
3:35 pm
Break
3:55 pm
Double Negative
Harding & Graham
4:25 pm
Sony Pictures Imageworks
Wrenninge
Level
Advanced
Prerequisites
Some background in computer graphics and undergraduate linear algebra.
Intended Audience
Artists looking for a deeper understanding of the technology, developers interested in creating volumetrics systems, and researchers who want to understand how volume rendering is used in the VFX industry.
Instructor(s)
Magnus Wrenninge
Sony Pictures Imageworks
Nafees Bin Zafar
DreamWorks Animation
Andrew Clinton
Side Effects Software Inc.
Ollie Harding
Double Negative Visual Effects
Gavin Graham
Double Negative Visual Effects
Jerry Tessendorf
Clemson University
Victor Grant
Rhythm & Hues Studios
Antoine Bouthors
Weta Digital Ltd