Production Volume Rendering 1
Wednesday, 10 August 10:45 am - 12:15 pm | West Building, Rooms 211-214
Computer-generated volumetric elements such as clouds, fire, and whitewater are becoming commonplace in movie production. The goal of this course is to familiarize attendees with the technology behind these effects. The presenters have experience with and have authored proprietary volumetrics tools.
The course begins with an introduction to generating and rendering volumes, then presents a production-usable volumetrics toolkit, focusing on the feature set and why those features are desirable. Special emphasis is focused on the approaches taken in tackling efficient data structures, shading approaches, multi-threading/parallelization, holdouts, and motion blurring.
COURSE SCHEDULE
10:45 am
Introduction to Production Volume Rendering
Bin Zafar
11 am
Volume Modeling Fundamentals Wrenninge
11:40 am
Volume Rendering Fundamentals
Bin Zafar
12:10 pm
Questions and Answers
Level
Intermediate
Prerequisites
Some background in computer graphics and undergraduate linear algebra.
Intended Audience
Artists looking for a deeper understanding of the technology, developers interested in creating volumetrics systems, and researchers who want to understand how volume rendering is used in the VFX industry.
Instructor(s)
Magnus Wrenninge
Sony Pictures Imageworks
Nafees Bin Zafar
DreamWorks Animation