The 38th International Conference And Exhibition on Computer Graphics and Interactive Techniques

Production Volume Rendering 1

Wednesday, 10 August 10:45 am - 12:15 pm | West Building, Rooms 211-214

Computer-generated volumetric elements such as clouds, fire, and whitewater are becoming commonplace in movie production. The goal of this course is to familiarize attendees with the technology behind these effects. The presenters have experience with and have authored proprietary volumetrics tools.

The course begins with an introduction to generating and rendering volumes, then presents a production-usable volumetrics toolkit, focusing on the feature set and why those features are desirable. Special emphasis is focused on the approaches taken in tackling efficient data structures, shading approaches, multi-threading/parallelization, holdouts, and motion blurring.

COURSE SCHEDULE

10:45 am
Introduction to Production Volume Rendering
Bin Zafar

11 am
Volume Modeling Fundamentals Wrenninge

11:40 am
Volume Rendering Fundamentals
Bin Zafar

12:10 pm
Questions and Answers

Level

Intermediate

Prerequisites

Some background in computer graphics and undergraduate linear algebra.

Intended Audience

Artists looking for a deeper understanding of the technology, developers interested in creating volumetrics systems, and researchers who want to understand how volume rendering is used in the VFX industry.

Instructor(s)

Magnus Wrenninge
Sony Pictures Imageworks

Nafees Bin Zafar
DreamWorks Animation