Physics-Inspired Upsampling for Cloth Simulation in Games
Thursday, 11 August 9:00 am - 10:30 am | East Building, Ballroom A/B
With this method for learning linear upsampling operators in physically based cloth simulation, coarse meshes are enriched with mid-scale details in minimal time and memory budgets, as required in computer games.
Ladislav Kavan
Disney Interactive Studios
Daniel Gerszewski
University of Utah
Adam Bargteil
University of Utah
Peter-Pike Sloan
Disney Interactive Studios