High-Quality Previewing of Shading and Lighting for Killzone 3
Thursday, 11 August 9:00 am - 10:30 am | West Building, Rooms 211-214
This novel content creation framework, consisting of Guerrilla's own game-rendering engine embedded inside Autodesk Maya, achieves high-fidelity previews of assets while preserving flexibility, so work can continue during the preview.
Francesco Giordana
Guerrilla Games