The 38th International Conference And Exhibition on Computer Graphics and Interactive Techniques

Fluid Dynamics and Lighting Implementation in PixelJunk Shooter 2

Thursday, 11 August 3:45 pm - 5:15 pm | East Building, Ballroom A/B

Practical techniques for simulating fluid dynamics and occlusion in a dynamic 2D environment, utilizing PlayStation 3 SPUs to achieve 60fps at 1080p in PixelJunk Shooter 2.

Jaymin Kessler
Q-Games Ltd.

Paolo Carabaich
Q-Games Ltd.

Naoki Kinoshita
Q-Games Ltd.

Dylan Cuthbert
Q-Games Ltd.

Ben Carter
Q-Games Ltd.