Fluid Dynamics and Lighting Implementation in PixelJunk Shooter 2
Thursday, 11 August 3:45 pm - 5:15 pm | East Building, Ballroom A/B
Practical techniques for simulating fluid dynamics and occlusion in a dynamic 2D environment, utilizing PlayStation 3 SPUs to achieve 60fps at 1080p in PixelJunk Shooter 2.
Jaymin Kessler
Q-Games Ltd.
Paolo Carabaich
Q-Games Ltd.
Naoki Kinoshita
Q-Games Ltd.
Dylan Cuthbert
Q-Games Ltd.
Ben Carter
Q-Games Ltd.