Deferred Shading Technique Using Frostbite in Need for Speed The Run
Tuesday, 9 August 2:00 pm - 3:30 pm | East Building, Ballroom A/B
A technical and production-oriented talk describing the tile-based lighting architecture and deferred rendering optimizations developed to achieve a visual target with hundreds of real-time lights per scene for Need for Speed: The Run at 30 frames per second on PlayStation3.
Alex Ferrier
Electronic Arts
Christina Coffin
DICE (Electronic Arts)