Character Rigging, Deformations, and Simulations in Film and Game Production
Wednesday, 10 August 2:00 pm - 5:15 pm | West Building, Rooms 109/110
This course focuses on rigging, deformations, dynamics, and production practices in animation, visual effects and game development. Topics include analysis of performance requirements, motion system set-up, procedural rigging for secondary animation, and efficient extension of techniques over a wide range of primary and secondary characters.
COURSE SCHEDULE
2 pm
Welcome and Introductions of Speakers
McLaughlin
2:05 pm
Structure of the Course and Overview of Our Approach to Rigging [What the Course is and What it is Not]
McLaughlin
2:15 pm
Rigging for Visual Effects
McLaughlin
3:05 pm
Immediate Questions
McLaughlin
3:10 pm
Rigging for Games
Coleman
4 pm
Immediate Questions
Coleman
4:05 pm
Rigging for Feature Animation
Cutler
4:55 pm
Immediate Questions
Cutler
5 pm
General Questions and Answers
McLaughlin, Coleman, and Cutler
Level
Intermediate
Prerequisites
Prior experience with or awareness of character rigging, deformation, and simulation issues.
Intended Audience
Professionals and students who want to expand their understanding of character rigging, deformation, and simulation.
Instructor(s)
Tim McLaughlin
Texas A&M University
Larry Cutler
DreamWorks Animation
David Coleman
Electronic Arts Inc.