The 38th International Conference And Exhibition on Computer Graphics and Interactive Techniques

Character Rigging, Deformations, and Simulations in Film and Game Production

Wednesday, 10 August 2:00 pm - 5:15 pm | West Building, Rooms 109/110

This course focuses on rigging, deformations, dynamics, and production practices in animation, visual effects and game development. Topics include analysis of performance requirements, motion system set-up, procedural rigging for secondary animation, and efficient extension of techniques over a wide range of primary and secondary characters.

COURSE SCHEDULE

2 pm
Welcome and Introductions of Speakers
McLaughlin

2:05 pm
Structure of the Course and Overview of Our Approach to Rigging [What the Course is and What it is Not]
McLaughlin

2:15 pm
Rigging for Visual Effects
McLaughlin

3:05 pm
Immediate Questions
McLaughlin

3:10 pm
Rigging for Games
Coleman

4 pm
Immediate Questions
Coleman

4:05 pm
Rigging for Feature Animation
Cutler

4:55 pm
Immediate Questions
Cutler

5 pm
General Questions and Answers
McLaughlin, Coleman, and Cutler

Level

Intermediate

Prerequisites

Prior experience with or awareness of character rigging, deformation, and simulation issues.

Intended Audience

Professionals and students who want to expand their understanding of character rigging, deformation, and simulation.

Instructor(s)

Tim McLaughlin
Texas A&M University

Larry Cutler
DreamWorks Animation

David Coleman
Electronic Arts Inc.