Character Rigging, Deformations, and Simulations in Film and Game Production
Wednesday, 10 August 2:00 pm - 5:15 pm | West Building, Rooms 109/110
This course focuses on rigging, deformations, dynamics, and production practices in animation, visual effects and game development. Topics include analysis of performance requirements, motion system set-up, procedural rigging for secondary animation, and efficient extension of techniques over a wide range of primary and secondary characters.
Welcome and Introductions of Speakers
Structure of the Course and Overview of Our Approach to Rigging [What the Course is and What it is Not]
Rigging for Visual Effects
Rigging for Games
Rigging for Feature Animation
General Questions and Answers
McLaughlin, Coleman, and Cutler
Prior experience with or awareness of character rigging, deformation, and simulation issues.
Professionals and students who want to expand their understanding of character rigging, deformation, and simulation.
Texas A&M University
Electronic Arts Inc.