Rigging Characters for CryENGINE
Tuesday, 9 August 9:00 am - 10:30 am | The Studio/West Building, Ballroom A
How to rig, skin, and export a character for CryENGINE 3. Topics include physics setup, building characters from many skinned meshes, and creating Character Definitions and Character Parameter files. These rigging basics are applicable to most run-time game engines.
Chris Evans
CryENGINE