The 38th International Conference And Exhibition on Computer Graphics and Interactive Techniques

Rigging Characters for CryENGINE

Tuesday, 9 August 9:00 am - 10:30 am | The Studio/West Building, Ballroom A

How to rig, skin, and export a character for CryENGINE 3. Topics include physics setup, building characters from many skinned meshes, and creating Character Definitions and Character Parameter files. These rigging basics are applicable to most run-time game engines.

Chris Evans
CryENGINE