SIGGRAPH 2010 By Focus
The annual SIGGRAPH conference has long been the premier opportunity for researchers in the field of computer graphics and interactive techniques to meet, discuss, and show their work. SIGGRAPH 2010 provides several forums for research presentations, ranging from informal posters to highly polished Technical Paper presentations.
The showcase for high-quality research papers that introduce new ideas to the field and stimulate future trends. It is a premier international forum for disseminating new scholarly work in computer graphics and interactive techniques. As in the last two years, the Technical Papers program will include presentations of both ACM Transactions on Graphics papers from the previous year and papers selected by the SIGGRAPH 2010 Technical Papers Jury.
While Technical Papers focus on the science and engineering aspects of computer graphics and interactive techniques, Game Papers focus on the design of interactive digital games, particularly the player experience and design processes and procedures. Accepted Game Papers are presented at the conference and will be published as Sandbox 2010: ACM SIGGRAPH Video Game Proceedings.
Practitioners and researchers present their current work in a wide variety of topics, including: Production Talks, where people from the games and film industries discuss technical challenges; Research Talks, which describe innovative technologies currently in development; and Education Talks, which describe novel ways to use graphics and interaction in the curriculum.
Have you ever discovered an interesting interactive technology and wanted to try it out for yourself? In Emerging Technologies, you can do exactly that. Its an international showcase of novel hands-on, interactive demos.
Computer Animation Festival
The annual festival of the latest and best in animation, visual effects, and visualization features spectacular research videos.
A forum for works in progress and informal discussions, where attendees interact with presenters in a relaxed environment. Posters are on display all week at the conference, with a scheduled time for presenters to talk with attendees about their work.
ACM Student Research Competition
SIGGRAPH 2009 hosts an ACM Student Research Competition, which takes place in two stages. In the first stage, 25 student posters are selected for judging. At the conference, a panel of distinguished judges reviews these 25 posters during the poster sessions and selects five semi-finalists. During the ACM SRC Final Presentation session, these five semi-finalists present their work, and the first, second, and third place winners are announced. The winners from this contest go on to the nationwide ACM contest.
SIGGRAPH 2009 attendees are invited to "listen in" on the poster presentations and to hear the presentations by the five finalists. For students who are just beginning their research careers, this is an excellent opportunity to learn about the types of research their peers are pursuing.
An opportunity for students to work on a solution to a specific computer graphics-related problem during the academic year and submit their solution for judging at SIGGRAPH 2010.
SIGGRAPH 2010 Director of Research
Washington University in St. Louis