Talks

SIGGRAPH 2010 invites you to present a talk on your latest work and ideas. Whether you are developing new techniques or applying existing techniques in novel ways, we want to hear from you.

Talks can present anything that involves computer graphics and interactive techniques. They can include case studies, academic research, technical developments, education, professional development, or social commentary. We invite talks on both technical and artistic aspects of projects. whether they're completed or still works in progress. We also encourage talks that elaborate on work submitted to SIGGRAPH 2010 Emerging Technologies, the Art Gallery, Posters, or the Computer Animation Festival.

The essence of a what we're looking for in a talk is simple: it must be interesting and stimulating to the SIGGRAPH community.

Talks are generally 20 minutes long, but you may request 40 minutes if the extra time is necessary.

New This Year: Biodmedical Engineering Talks
The last decade has seen an increase in both the variety and frequency of use of imaging modalities, such as CT and MRI. It is now possible to create high-quality, detailed images of biological structures changing over time, or to create extensive databases describing the variation within a population. How can we use these data to answer basic science questions, such as how diseases develop or how gene expression influences structure? What are the computational challenges in analyzing this data in a useful way?

SIGGRAPH 2010 is looking for research talks, courses, or panels that demonstrate how computer graphics and modeling can be used to bridge the gap between data and analysis in biomedical research. What kinds of 3D and statistical models are useful? What are the challenges associated with building them? What types of data measurements are useful and how can they be calculated? Suggested topics include: building higher-order geometric and kinematic models from image data, statistical analysis of structure, model registration, physical simulation, and geometric shape analysis and comparison.

Questions? Contact Cindy Grimm, SIGGRAPH 2010 Director of Research

Log in to the SIGGRAPH Information System, select "Begin a New Submission," and then select "create" for the General or Late-Breaking submission form. You will be asked for:

  • Basic information about your submission (page 1)
  • Permissions (page 2)
  • A presentation format (page 3). To propose a Talk, please select Talk as your presentation format. You will then be taken to the forms specific to this presentation format. Please see below for more information about required information and materials for this presentation format.

Your submission must include the following materials and information:

  • Basic submission information, including speaker names, affiliations, and contact information, as well as title of the talk, and a single-sentence summary (50 words or fewer).
  • One "representative image" suitable for use in the conference web site and promotional materials. See Representative Image Guidelines.
  • Statement of permissions to use the submitted materials.
  • A 300-word description of your submission to be used on the web site.
  • A one-page abstract describing your work (PDF). The abstract should include what area you are working in, what is novel about your work, and how this work fits into existing work.
  • Length of talk: short (20 minutes) or long (20-40 Minutes). The jury will be more demanding of submissions that request 40 minutes, so please be sure to justify why you need the extra time. You may also request either length and let the jury decide which is more appropriate.
  • Submission categories and keywords to help ensure your submission is reviewed and juried appropriately.

Optional:

  • Up to six supplementary images and/or a maximum five-minute supplementary video. We only accept uploaded videos in QuickTime MPEG-4 or DivX Version 6 formats, and the file size should not exceed 100 MB. The file must be uploaded using the online submission system.
  • Supplementary text document (3 pages maximum, PDF). This material can include text and images to help the jury further understand any unique results of your submission beyond the merits of your one-page required abstract. This material is only for optional jury use and might not be reviewed. Critical information for your submission should be noted in your one-page abstract.
  • Non-native English speakers may use the English Review Service to help improve the text of submissions. Please note that this process takes time, so plan far ahead.

If you are submitting other presentation formats on the General Submission form simultaneously with the Talk, other formats may share the same abstract and other uploaded materials.

Non-native English speakers may use the English Review Service to help improve the text of submissions. Please note that this process takes time, so plan far ahead.

New requirement: All submitters must complete the Submission and Authorization Agreement (formerly the Acceptance Agreement) before the submission deadline. Incomplete submissions will not be reviewed or accepted.

Educator’s Resources Submission option. Those submitting content to a SIGGRAPH conference have the option of donating materials of educational value to ACM SIGGRAPH online resources for the benefit of the education community. Learn more

For more information about uploading files for your submission, please see Uploading Files.

For additional submission information, please see Frequently Asked Questions.

Research Talks

Research talks that are accepted typically fall into one of two categories. The first category is a new problem area or entirely different approach to an existing problem. These talks are accepted because the jury believes that other people will be interested in the material and will be inspired to think about it. The second category is a nice, clean solution to an existing problem. These talks are accepted because they clearly demonstrate a solution to an existing problem that a sufficient number of people will be interested in. Primary reasons a talk is rejected:

1. The submission materials did not convince the jury that there was anything substantially new in the approach. This can happen either because the abstract did not clearly differentiate the work from existing work, or because the proposed solution was too incremental.

2. The jury was not convinced that there was sufficient improvement over existing work. It is not sufficient for the approach to simply be new; the submission materials must also demonstrate that the proposed approach works better (it is faster, more accurate, uses less memory, easier to use, etc.) than existing work.

3. The submission materials did not clearly convey both the problem and the proposed solution. If the jury has to struggle to understand what was done and why, they are unlikely to accept it. Good talk abstracts first provide a clear, concise statement of the problem and solution approach, then sufficient detail to convince the jury that there is enough interesting content to warrant a talk.

4. The area is off-topic and unlikely to be of interest to SIGGRAPH attendees.

Production Talks

Production talks are about problems and solutions that were encountered in a production environment. They should be motivated by the uniqueness of the visual results or the underlying workflow rather than scope, size, or budget of the production. Examples include new applications of research ideas in a production setting, combining existing techniques in new and unique ways, or improvements to tools, pipeline, or workflow that result in increased efficiency. Talks are accepted because the jury believes that other people will be interested in hearing what kind of hurdles were encountered in production and how they were overcome, or because the production details might be of interest to a broad community. Production is not limited to just film and video, but may include, for example, aspects of the game-development workflow.

The abstract should provide context for the work and visual goals, the underlying technical solution, timing, or other evaluation metrics, as appropriate. We strongly encourage the inclusion of some kind of visual material, either work in progress or the finished result, to support claims in the abstract; otherwise, the jury will find it difficult to accept the talk. Note that it is possible to ship material directly to the jury meeting in cases where it has not been approved for public display or release. Please contact the jury chair in order to make arrangements.

Primary reasons that a production talk is rejected:

1. The submission did not convince the jury that there was anything substantially different from how that production problem has been solved in the past. Exceptions may be made in cases where the solution is known only to a small community; in this case, it is important to acknowledge previous work and explain how this talk will reach a broader audience.

2. Workflow improvements are not supported by some objective measure such as reduction in render time or shot turn-around.

3. Critical visual media is missing, making it difficult for the jury to judge how the approach works in practice.

4. The talk does not adequately cite existing work or explain how the submission differs from existing approaches. While talks need not be as rigorous as research papers with regard to prior work, a clear discussion of the historical context is important.

5. In some cases, a large production may have been split up into several submissions. If the jury feels that two or more of the submissions either overlap too much or could be merged into a single, stronger talk, they will reject one and accept the other, noting that fact. The jury's merge recommendation is not binding.

6. The submission did not clearly explain what would be discussed in the talk. The submission should include details about what the audience will learn from attending the talk.

Jurors are asked to evaluate your submission using four criteria: Concept, Novelty, Interest, and Quality. The final submission score is based on a combination of these factors. For example, a submission that is high quality, has broad appeal, and contains something new is likely to be accepted, while a submission that is incremental, of interest to only a small number of people, and poorly written will probably be rejected.

Concept

How exceptional are the ideas, problems, solutions, aesthetics, etc. presented in this submission? How coherently does the submission convey its overall concept? Is the concept similar to existing ones, or does it stand out? This criterion is particularly applicable to submissions that put together existing technologies into a single product (for example, demos, animations, art pieces). Submissions of this type, where the individual technologies are not necessarily new but their combination is, are evaluated on both the final product and how well proposed technologies integrate to meet the desired goals. Many submissions in this area are rejected because they do what existing systems do, and they do not demonstrate that the proposed approach leads to better results.

Novelty

How new and fresh is this work? Is it a new, ground-breaking approach to an old problem, or is it an existing approach with a slightly new twist? You must first demonstrate to the jury that your work is sufficiently different from existing approaches. Second, you should evaluate you work in the context of other approaches where appropriate: Is it faster? Easier to use? Does it give better results? Is it more accurate? Many submissions are rejected either because the work is too similar to existing work or because the submission materials did not convince the jury that the improvements were substantial enough.

Interest

Will conference attendees want to see this? Will it inspire them? Are the results or approach appealing to a broad audience? This is partly a measure of how broad the potential audience is and partly a measure of the overall clarity and novelty of the submission. A submission in a very niche area is more likely to be accepted if the results are exceptionally better than what exists already, or if the proposed solution might be applicable to other areas.

Quality, Craft, and Completeness

This is a measure of how well-written the abstract is and the quality of the supporting materials. The abstract must effectively communicate both the problem and the solution in enough detail and clarity that the jury can evaluate it. You must also convince the jury that your solution works. Many submissions are rejected because, while the problem and solution seemed interesting, the materials did not convince the jury that the solution had actually been implemented and evaluated. If your submission has an animation, simulation, or interactive component, then including a video is essential.

If you submit your work for the General Submissions deadline, you will be notified of acceptance or rejection during the week of 20 April 2010. If you submit your work for the Late-Breaking deadline, you will be notified of acceptance or rejection around 20 May 2010.

You will be able to update your basic submission information and any final materials so that it can be included in the conference program and web site. This information needs to be finalized two weeks after acceptance, around 3 May 2010. Please be prepared to deliver your final versions of your information and work on or before that date.

You will be required to prepare and deliver a revised version of your one-page abstract, and you can provide final versions of auxiliary material (if any), to supplement the abstract.

You must sign and return an Acceptance Agreement one week after acceptance.

You will receive information on when and where your talk will be presented.

For talks on animation, we will decide whether to include a talk as part of the Computer Animation Festival or the main conference, based on appropriateness of content and scheduling and logistical constraints. This does not affect anything you need to do as part of the acceptance or presentation process; it only affects which attendees will have access to your presentation.

If you wish to attend SIGGRAPH 2010, registration and travel costs are at your own expense, except for the contributor of record, who will receive recognition as specified in the SIGGRAPH 2010 Recognition Policy.

General Submissions

18 February

Deadline for all General Submission forms and upload of materials.

19 February - 25 March

Assignment and online review of all General Submissions

26-29 March

Jury meeting for all General Submissions.

30 March - 19 April

Final selection and scheduling for General Submissions.

20-21 April

Acceptance and scheduling information or rejection notices are sent to
all General Submissions submitters.

3 May

Deadline for changes to materials for publication, including speakers, short and long descriptions, abstracts, papers, and images.

Late-Breaking Submissions

6 May

Deadline for all Late-Breaking Submission forms and upload of materials.

7-21 May

Assignment and online review for all Late-Breaking Submissions

22-23 May

Jury meeting and final selection of Late-Breaking content.

24-25 May

Acceptance and scheduling, information or rejection notices are sent to all Late-Breaking submitters.

1 June

Deadline for changes to materials for publication, including speakers, short and long descriptions, abstracts, and images.

25-29 July

SIGGRAPH 2010, Los Angeles

In the News
SIGGRAPH 2010 Video