Live Real-Time Demos
Over the last many years, the role and impact of interactive and real-time graphics have grown substantially to affect SIGGRAPH attendees from film production to academia. Building on the debut of Real-Time Rendering at the 2009 Computer Animation Festival, SIGGRAPH 2010 is continuing this new and exciting addition to the conference.
We are seeking cutting-edge examples of video games and real-time simulations and graphics in several categories: commercial video games, experimental or prototypes games, software applications, interactive data visualizations, and information aesthetics, among others. As long as the submission is interactively controlled and rendered in real-time, and can be repeated in front of a live audience, it will be considered. Accepted work will be demonstrated live, in real time on a PC, Macintosh, or game console.
Highlights From SIGGRAPH 2009's Live Real-Time Demos
While we expect many entries will be games released in 2010, we also encourage submission of non-commercial projects such as:
- Game explorations
- Student game projects
- Mathematical or other industrial simulations
- Research projects
- Real-time art explorations
- New uses of pioneering technology
- Scientific visualizations: medical science, astrophysics, astronomy, physical science
- Interactive data visualization and/or interactive information aesthetics
You are also encouraged to submit a Talk or Paper about your work or a proposal for a Panel that discusses issues that arise in creating works like yours or that might address specific technologies, methodologies, or challenges in a real-time genre.
Live Real-Time Demos submissions will be reviewed by a jury of industry professionals from games, research, and the interactive and real-time industries. Selected pieces will be played and demonstrated live on their respective platforms (X-Box 360, PS3, PC, etc.).
If you have any questions about opportunities for presentations at SIGGRAPH 2010, please contact the Live Real-Time Demos Chair. And please help spread the word by forwarding this page to colleagues and associates who would be interested in participating in SIGGRAPH 2010.
Submissions are due by 22:00 UTC/GMT, 28 April, 2010.
Log in to the SIGGRAPH Information System, select "Begin a New Submission," and then select "create" for the Live Real-Time Demos submission form. You will be asked for:
- Basic submission information, including submitter name, affiliation, and contact information, as well as title of the work, a single-sentence summary that introduces the achievements of your work (50 words or fewer), and a one-paragraph overview that highlights the innovations or significant accomplishments and contributions to the SIGGRAPH community (150 words or fewer).
- One "representative image" suitable for use in the conference web site and promotional materials. If your work is accepted, this image will be used in the Computer Animation Festival catalog and program. See Representative Image Guidelines.
- A 300-word description of your submission to be used on the web site.
- Up to six optional credits:
Game designer or author
Technical art director
- A list of all licensed components and/or middleware.
- The platform you will demonstrate on, if selected.
- A 3-5 minute segment of captured video from your project. You may include multiple non-continuous edits, multiple view ports, etc, in your capture, but you may not use any post-production tools or resources to enhance the images or speed. The video must be:
In either QuickTime (.mov), AVI, or .mp4 format, no greater than 500 MB.
Uploaded to the SIGGRAPH 2101 online submission system. No discs or drives will be accepted.
Native video resolution and format (1080p, 1080i, 720p, etc.)
Frame rate of 30 fps minimum
Audio sample rate (44.1 kHz, 48 kHz, etc.) and encoding (stereo, 5.1, etc.)
- You must complete a Submission and Authorization Agreement at the time of your submission.
Non-native English speakers may use the English Review Service to help improve the text of submissions. Please note that this process takes time, so plan far ahead.
New requirement: All submitters must complete the Submission and Authorization Agreement (formerly the Acceptance Agreement) before the submission deadline. Incomplete submissions will not be reviewed or accepted.
Educator’s Resources Submission option. Those submitting content to a SIGGRAPH conference have the option of donating materials of educational value to ACM SIGGRAPH online resources for the benefit of the education community. Learn more
For more information about uploading files for your submission, please see Uploading Files.
For additional submission information, please see Frequently Asked Questions.
Entries are judged by a panel of experts from traditional computer graphics, videogames, and research. They are looking for the best interactively controlled work that uses real-time engines to create innovative and compelling content. Creativity, innovation, and performance will be weighed equally.
The jury will meet in May to review each submission on a five-point scale for the following criteria:
1. Innovation (pushes the boundaries of real-time technology)
2. Interactivity (how the submission is different from a linear, pre-rendered segment)
3. Creativity and originality
4. Interest and entertainment value for conference attendees
5. Production values (appropriate to context)
The jury will then select the top-rated pieces for presentation at SIGGRAPH 2010, and all submitters will be notified of their submission status: accepted, conditionally accepted, or rejected. In all cases, the jury will provide detailed feedback to submitters. In very rare cases, submissions may be conditionally accepted. If your work is conditionally accepted, you must demonstrate your submission to a jury member, in person, so its interactivity and /or real time graphics aspects can be verified.
Jurors who have a conflict of interest with your submission will not be permitted to review your submission.
A playable, secure, and stable build or release of your project on CD or DVD must be delivered to SIGGRAPH 2010 by 25 June. This will be used to verify the stability of your demo and compare it with your submission. You must also provide a three-page (maximum) "script" of how to replicate the demo that you plan to present live at SIGGRAPH 2010.
The submitter and up to three additional people, as necessary, must demonstrate a three-minute segment of the entry in real time, running on a PC, PS2, PS3, Xbox 360, or Nintendo Wii. (The PC will be a high-end gaming PC, and you will be provided the specs in advance). For the demo, you will be able to use only a keyboard and mouse or standard game controller as input devices.
If you wish to attend SIGGRAPH 2010, registration and travel costs are at your own expense, except for the contributor of record, who will receive recognition as specified in the SIGGRAPH 2010 Recognition Policy.
You will be able to update your basic submission information so that it can be included in the conference program and web site. This information needs to be finalized two weeks after acceptance.
Deadline for complete submissions
Submitters are notified of acceptance or rejection
Final delivery of video capture for inclusion in conference DVDs. (Optional for accepted work)
Delivery of final demo disc or build along with three-page (maximum) “script” of how to replicate the demo
Demo builds due from all accepted contributors
Full technical rehearsal with contributors in Los Angeles
SIGGRAPH 2010, Los Angeles