Learning Challenge

New for SIGGRAPH 2010: Disney Research sponsors the Learning Challenge, based on the principle that fun and learning shouldn't be contradictory. The Learning Challenge is designed to show that sophisticated concepts can be conveyed via entertaining interactions on computers that will impart Active Knowledge of Learning Concepts. The challenge is to develop an engaging Learning Widget that will delight, inspire, and reveal key learning concepts for children ages 7-11.

For the first Learning Challenge, the Learning Concepts are key areas of mathematics, art, science, music, reading, and writing.

Active Knowledge is the application of knowledge to various situations that provides more than simple memorization and recall

A Learning Widget is a layered activity that moves a learner from minimal knowledge to active knowledge in one or more learning concepts.

Complete information, including details on how to enter your work in the Learning Challenge

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