SIGGRAPH 2010 Highlights from Los Angeles

29 July 2010

For further information:
Brian Ban

(Los Angeles, CA) - SIGGRAPH 2010, the world's premier conference on computer graphics and interactive techniques, welcomed 22,549 artists, research scientists, gaming experts and developers, filmmakers, students, and academics from 79 countries around the globe to Los Angeles this week. In addition, more than 160 industry organizations exhibited at SIGGRAPH 2010.

"We were thrilled to be back in LA this year in the vibrant downtown area, experiencing and enjoying the wonder of all the latest research and innovations," said Terrence Masson, SIGGRAPH 2010 Conference Chair. "SIGGRAPH once again served as the place where art, film, science, research, and technology converged for an entire week. We look to build onto this momentum in 2011 when we host SIGGRAPH in Vancouver - a growing hotbed for the computer graphics and entertainment industry.”

In all, more than 900 speakers participated in the conference through a variety of talks, sessions, panels, papers, presentations, and screenings.

Highlights from SIGGRAPH 2010 included:

Keynote presentations from industry experts:
Don Marinelli, Executive Producer, Carnegie Mellon Entertainment Technology Center
Jim Morris, General Manager and Executive Vice President of Production, Pixar Animation Studios

The renowned SIGGRAPH Computer Animation Festival, highlighting juried and curated animation from around the globe. Winners in several categories included:
Best in Show Award Winner: “Loom”, Jan Bitzer, Ilija Brunck, and Csaba Letay, Polynoid, Filmakademie Baden-Württemberg, Germany
Jury Award Winner: “Poppy”, James Cunningham, Delf Productions, New Zealand
Best Student Project Prize Winner: “The Wonder Hospital”, Beomsik Shimbe Shim, California Institute of the Arts, USA

This year, a new program called SIGGRAPH Dailies! focused on the craft, artistry, and behind-the-scenes/never-told stories from the production community. The program featured work from films such as “Toy Story 3”, “Tangled”, “Percy Jackson & the Olympians”, “A Christmas Carol”, “The Princess and the Frog”, “Ratatouille”, “Up”, and more.

A continued focus on videogames highlighted real-time rendering content with Live Real-Time Demos of cutting-edge real-time rendering applications, including games such as Blur, God of War III, and LOVE. Game studios that presented at SIGGRAPH 2010 included: Activision Studio Central, Bungie, LucasArts, Naughty Dog, Square Enix R&D, Ubisoft Montreal, Valve, and more. SIGGRAPH was the perfect place for film and game professionals to connect, with content specifically designed to appeal to both industries.

The Disney Learning Challenge was an open competition sponsored by Disney Research with the goal of finding new and creative ways to use technology to make learning fun for children. From a group of 15 finalists, “Refraction: Teaching Fractions Through Gameplay” by Erik Andersen and Zoran Popović, won a majority of the $10,000 prize fund and tours of Disney R&D and Walt Disney Studio.

Technical Papers, the premier global forum for presenting ground-breaking research from today's leading experts, covered the core topics of computer graphics, such as modeling, animation, rendering, imaging, and human-computer interaction, and also explore related fields of audio, robotics, visualization, and perception by presenters from all around the globe - from Bangladesh to Switzerland.

Art Paper presentations on topics explored the multi-sensory nature of human experience in a technologically enhanced environment. SIGGRAPH 2010 collaborated with Leonardo, the Journal of the International Society of the Arts, Sciences and Technology to publish the SIGGRAPH 2010 Art Papers in a special issue.

Download photos from SIGGRAPH 2010

Make it Home: Join Us in Vancouver in 2011
SIGGRAPH 2011, the 38th International Conference on Computer Graphics and Interactive Techniques, will be held at the Vancouver Convention Centre in Vancouver, Canada, 7-11 August 2011.


About SIGGRAPH 2010
SIGGRAPH 2010 will bring approximately 25,000 computer graphics and interactive technology professionals from six continents to Los Angeles, California, USA for the industry's most respected technical and creative programs focusing on research, science, art, animation, music, gaming, interactivity, education, and the web from Sunday, 25 July through Thursday, 29 July 2010 at the Los Angeles Convention Center. SIGGRAPH 2010 includes a three-day exhibition of products and services from the computer graphics and interactive marketplace from 27-29 July 2010. More than 200 international exhibiting companies are expected More details.

The ACM Special Interest Group on Computer Graphics and Interactive Techniques is an interdisciplinary community interested in research, technology, and applications in computer graphics and interactive techniques. Members include researchers, developers, and users from the technical, academic, business, and art communities. SIGGRAPH provides information to the computer graphics community through its annual conference, publications, and the SIGGRAPH Video Review.

About ACM
ACM, the Association for Computing Machinery, is the world's largest educational and scientific computing society, uniting educators, researchers and professionals to inspire dialogue, share resources and address the field's challenges. ACM strengthens the computing profession's collective voice through strong leadership, promotion of the highest standards, and recognition of technical excellence. ACM supports the professional growth of its members by providing opportunities for life-long learning, career development, and professional networking.

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SIGGRAPH 2010 Video