SIGGRAPH 2010 By Focus
Talks
Talking Trash: Technologies and Techniques for Simulating the Dump in "Toy Story 3"
The methods and technologies developed to simulate large amounts of highly intaractive, rigid, and squishy trash throughout several sequences of "Toy Story 3".
Simulating Rapunzel’s Hair in Disney’s "Tangled"
This talk presents several key techniques used for simulating Rapunzel's 70 feet of hair for the animated feature “Tangled”. The techniques range from methods to improve the run-time efficiency of the simulations to achieving the desired art direction of the hair.
Seamless Fracture in a Production Pipeline
Introducing a procedural volumetric fracture system that has high fidelity with the original geometry, maintains intrinsic attributes (for example, texture coordinates), preserves discontinuities (for example, texture seams), and generates fragmented fracture pieces with seamless boundaries.
Highly Detailed Fluid Simulations on the GPU
This talk describes an SPH-based fluid-simulation toolkit running on the GPU, the powerful integration with Houdini that greatly benefits the production, and how the increase in simulation speed changes the way artists work with fluids.

