Talks

Simulation in Production

Tuesday, 27 July | 9:00 AM - 10:30 AM | Room 515 AB
Session Chair: David McAllister, NVIDIA Corporation
Talking Trash: Technologies and Techniques for Simulating the Dump in "Toy Story 3"

The methods and technologies developed to simulate large amounts of highly intaractive, rigid, and squishy trash throughout several sequences of "Toy Story 3".

David Ryu
Pixar Animation Studios

Eric Froemling
Pixar Animation Studios

Simulating Rapunzel’s Hair in Disney’s "Tangled"

This talk presents several key techniques used for simulating Rapunzel's 70 feet of hair for the animated feature “Tangled”. The techniques range from methods to improve the run-time efficiency of the simulations to achieving the desired art direction of the hair.

Kelly Ward
Walt Disney Animation Studios

Maryann Simmons
Walt Disney Animation Studios

Andy Milne
Walt Disney Animation Studios

Hidetaka Yosumi
Walt Disney Animation Studios

Xinmin Zhao
Walt Disney Animation Studios

Seamless Fracture in a Production Pipeline

Introducing a procedural volumetric fracture system that has high fidelity with the original geometry, maintains intrinsic attributes (for example, texture coordinates), preserves discontinuities (for example, texture seams), and generates fragmented fracture pieces with seamless boundaries.

Akash Garg
DreamWorks Animation

Kyle Maxwell
DreamWorks Animation

Highly Detailed Fluid Simulations on the GPU

This talk describes an SPH-based fluid-simulation toolkit running on the GPU, the powerful integration with Houdini that greatly benefits the production, and how the increase in simulation speed changes the way artists work with fluids.

Mattias Lagergren
Fido Film AB

Fredrik Limsäter
Fido Film AB

Björn Rydahl
Fido Film AB

In the News
SIGGRAPH 2010 Video