Talks

Rendering Intangibles

Monday, 26 July | 9:00 AM - 10:30 AM | Room 515 AB
Session Chair: Mike Bailey, Oregon State University
The Filigree Effect in "Shrek Forever After": Making Art Dynamic From Sketch to 3D

The visual divide between simulated and natural phenomena shrinks every year, but solving the novel problem of capturing an aesthetic renews with each new idea.

Andrew Kim
DreamWorks Animation

Alex Ongaro
DreamWorks Animation

Lighting and Rendering "Alice In Wonderland"

An in-depth discussion of shading, lighting, and rendering methods used by Sony Pictures Imageworks in the production of "Alice In Wonderland".

Adam Martinez
Sony Pictures Imageworks

Terrance Tornberg
Sony Pictures Imageworks

Fast Furry Ray Gathering

This talk presents several techniques for efficiently gathering diffuse and specular reflection rays from strand-based fur geometry recently put in production at Rhythm & Hues.

Ivan Neulander
Rhythm & Hues Studios

An Error-Estimation Framework for Photon Density Estimation

The first error-estimation framework for global-illumination rendering algorithms based on photon density estimation.

Toshiya Hachisuka
University of California, San Diego

Wojciech Jarosz
Disney Research Z├╝rich

Henrik Jensen
University of California, San Diego

In the News
SIGGRAPH 2010 Video