SIGGRAPH 2010 By Focus
Bending Fire With Plume, a CUDA-Based 3D Fluid Solver and Volume Renderer
This talk describes a tool recently developed at Industrial Light & Magic for simulating and rendering fire, dust, smoke, and mist on the GPU for the movie "The Last Airbender".
Creating Big Fire in "How to Train Your Dragon"
In DreamWorks Animation's "How to Train Your Dragon", creation of colossal fire and smoke with appropriate detail, scale, and movement was a key challenge. This talk covers the approaches used to augment extra detail in simulations, stochastic volumes, and processes to enhance aesthetic detail in rendering.
Waterbending: Water Effects on "The Last Airbender"
For "The Last Airbender", ILM developed a system that allowed for dynamic, highly directed, yet physically plausible water simulations. The system augments ILM's existing water-effects pipeline with new simulation shape-targeting controls, visually compelling surface tension approximation, and a node-based geometry-generation system.
GPU Fluids in Production: Accelerating the Pressure Projection
A novel approach to utilizing GPU computation to accelerate the pressure-projection stage of a Navier-Stokes fluid solver.